Tweaking CCT to sync time between timers a little better?

JLarsen

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I've seen others that this happens to, and I haven't really seen a solution anywhere; What happens is the time on the stackmat doesn't quite sync with the time on the screen until like .20 or so after the timer has been stopped. The time on the screen and the metronome are just a bit off. I've played around a with the stackmat values and the smapling rate, I've read the readme, and I've searched around here a bit too. Anyone know what I could do?
 
I don't have this problem if I don't have a lot of big programs running in the background. I do notice this when I have big things like iTunes and such on, in the background. I don't really know how to fix it during the second scenario, other than to close them, then to restart CCT.
 
I don't have this problem if I don't have a lot of big programs running in the background. I do notice this when I have big things like iTunes and such on, in the background. I don't really know how to fix it during the second scenario, other than to close them, then to restart CCT.

Off topic; Hmm, new here? I think I might have seen you on puzzleproz before.

On topic; My computer is a tad slow...but I almost always have aim, IE, and CCT open at one time. I really don't consider that a lot.
 
I've been here a couple months, but I don't post much, only when I feel like I can say something worthwhile :P

Yeah, I'm on PP forums sometimes, and I've seen you there before as well.

You're right, I wouldn't consider the programs you have up to be a lot...so I don't really have an idea of what may be causing the lag. Sorry about that =/
 
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