Triplex

It's pretty similar to Triplex. I have a feeling my Quadplex method is much more efficient than what other people are doing...
- Setup the left face 180 degrees away (so, solve two red edges, grey, pink, and a white corner).
- Solve all of the right face (yellow).
- Solve the bottom face (blue) and insert the cyan pieces.
- Using F,U moves (and some L,U if you want) solve the top face (green)
- Solve the brown pair, then the white pair, and finally fix the left face.
For reference, I treat the four wheels as the L, U, R, and F faces, and use a key setup that reflects this.

I just solved it for the first time like this, and got about 2:30, although I was sorta following the directions while solving. Waaaay more efficient. Thanks!

Collinbxyz-

After reading your post, I find that I am a bit lost. But, that's my normal state, so don't pay it too much attention.

The thing about these 'plex puzzles is that the centers are the only position dependent stones. I was forced to find (because the puzzleIsSolved routine didn't always work right) that say... stone1 doesn't always end up in the position it starts out in.

I think making the stones unique and forcing the solver to put it back in the 'original' position would add another level of complexity. This isn't too hard of a thing to do, and I probably will get around to it.

First, I want to finish Quadplex II and then add more fluff to the Tri and Quad plex before I take on anymore new projects.

Besides.... I've been toying with (laying it out in my mind) a new puzzle genre. I'm thinking a mouse maze where the object is to let Ratnee go from point A to B on a grid field where you can move the pieces around, but not without affecting other pieces. It's just a thought. I'm not sure whether it would be a glorified 4x4 1 thru 15 puzzle we all did as kids.

View attachment 1852

- george

Sorry, I posted that from my phone right when I woke up, so I didn't explain well at all. It's really not a good idea, now that I think of it. But I'll say it anyway.
If you could make a piece in future puzzles that can twist, but can't actually move positions (like a 3x3 center piece), then you could make it so that that one piece has multiple colors on it like this (Just a rough sketch. Imagine the white piece on the "triplex" in this picture could twist, but can't move to other places on the puzzle. I know this CAN move positions, but I don't want to make another picture example.)



Than you'd have to do extra moves, or learn an algorithm to solve this, if the "center" isn't twisted the right way. It just seems waay to easy now that I think of it, but if you made multiple pieces like this, with more than three colors on each one, than it would at least take longer to solve.

Again, this is a bad idea to me now, but I thought I'd explain what I was thinking before.

EDIT:

On my third try with qq's method, I almost got pb single (off by 5 seconds).
 
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Everyone-

Yes... the site is down. My son, Wes who owns the site finally decided to spruce it up. And, it went down.

Getting to it is a pain in the arse. You have to google Triplex and the click on the link google provides.

The host provide is working the problem. Nobody seems to know what's going on at this point.

- george
 
Everyone-

The site is back up (sorta). You can now get to Tri and Quad plex..... just ignore the junk at the bottom.

BTW if anyone wants to complain about the outage, please do! His name is Wes and he never takes my advice about working local first!

One thing more... I'm about 50% done with QuadPlexII, hopefully I'll get it up before Thanksgiving. I've noticed that my version of QuadPlex has 48 stones and bones. QuadPlexII has eighty!!! It will be interesting to see the delta in solve times.

- george
 
Everyone-

The site is back up (sorta). You can now get to Tri and Quad plex..... just ignore the junk at the bottom.

BTW if anyone wants to complain about the outage, please do! His name is Wes and he never takes my advice about working local first!

One thing more... I'm about 50% done with QuadPlexII, hopefully I'll get it up before Thanksgiving. I've noticed that my version of QuadPlex has 48 stones and bones. QuadPlexII has eighty!!! It will be interesting to see the delta in solve times.

- george

Great to see that! I also noticed the admins :) Thanks

Do you know when the site will be running smoothly? As in not having all the stuff at the bottom?
 
Cool, it's working properly now. Just a few minutes ago (I suspect it was caused when you updated) the only page that would work was the home page. Everything else came up with an error. Thanks Uhallgeo! And your son!

Oh yes, and I am getting used to the keyboard controls. Just got a 35 sec solve. :)
Hard to get used to though XD
 
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All-

I got the QuadPlexII puzzle up and running locally last night. Seriously, I don't know how you guys can solve that thing. The increase in bones and stones adds a serious level of complexity.

I hope to be done with the database integration tonight. So, it should be up on Kidpaint.net late tonight or early tomorrow.

- george
 
u probably want to change that the key "r" resets the puzzle but wont stop the solve. because my 2 move 0,17s solution would be kinda lucky else ;)

edit: and with quadplex there are several issues. for examples the mouseover/scrollwheel isnt functioning. and if you mouseover and use the arrowkeys the upper wheel turns (mouseover) turns the right wheel and vise versa. and the keyboard controls are strange aswell. the furthest left keys move the right wheel and the right keys move the left wheel.. i dunno the whole keyboard controls of the quadpley feel unnatural to me...
 
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I just drew out a design for Hexaplex :D

Going to add colour and upload now

Edit: Here it is.

30tnqzb.jpg
 
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Uhallgeo, I think you should make all the different puzzles (triplex, quadplex, quadplex II, etc.) in one flash "window", so you can choose which one you want to solve and stuff without going to different URL's. I think it'd just be much easier.
 
Sorry for the double post. Wanted to bump this.

I think that the top-3 singles for triplex should be removed. They're either too easy scrambles, or glitches in the system to get sub-1. Do what you want, but that's just a suggestion.

17.17 single Triplex :)
 
Yes, Collin, it was a glitch. See this post from yesterday.

u probably want to change that the key "r" resets the puzzle but wont stop the solve. because my 2 move 0,17s solution would be kinda lucky else ;)

My inner Grammar Nazi is raging.

Side-note. Quadplex has been helping my Triplex times. I just got a 59.xy, but the timer didn't stop. -__- (Not like it matters)
 
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