collinbxyz
Veteran
It's pretty similar to Triplex. I have a feeling my Quadplex method is much more efficient than what other people are doing...
- Setup the left face 180 degrees away (so, solve two red edges, grey, pink, and a white corner).
- Solve all of the right face (yellow).
- Solve the bottom face (blue) and insert the cyan pieces.
- Using F,U moves (and some L,U if you want) solve the top face (green)
- Solve the brown pair, then the white pair, and finally fix the left face.
For reference, I treat the four wheels as the L, U, R, and F faces, and use a key setup that reflects this.
I just solved it for the first time like this, and got about 2:30, although I was sorta following the directions while solving. Waaaay more efficient. Thanks!
Collinbxyz-
After reading your post, I find that I am a bit lost. But, that's my normal state, so don't pay it too much attention.
The thing about these 'plex puzzles is that the centers are the only position dependent stones. I was forced to find (because the puzzleIsSolved routine didn't always work right) that say... stone1 doesn't always end up in the position it starts out in.
I think making the stones unique and forcing the solver to put it back in the 'original' position would add another level of complexity. This isn't too hard of a thing to do, and I probably will get around to it.
First, I want to finish Quadplex II and then add more fluff to the Tri and Quad plex before I take on anymore new projects.
Besides.... I've been toying with (laying it out in my mind) a new puzzle genre. I'm thinking a mouse maze where the object is to let Ratnee go from point A to B on a grid field where you can move the pieces around, but not without affecting other pieces. It's just a thought. I'm not sure whether it would be a glorified 4x4 1 thru 15 puzzle we all did as kids.
View attachment 1852
- george
Sorry, I posted that from my phone right when I woke up, so I didn't explain well at all. It's really not a good idea, now that I think of it. But I'll say it anyway.
If you could make a piece in future puzzles that can twist, but can't actually move positions (like a 3x3 center piece), then you could make it so that that one piece has multiple colors on it like this (Just a rough sketch. Imagine the white piece on the "triplex" in this picture could twist, but can't move to other places on the puzzle. I know this CAN move positions, but I don't want to make another picture example.)

Than you'd have to do extra moves, or learn an algorithm to solve this, if the "center" isn't twisted the right way. It just seems waay to easy now that I think of it, but if you made multiple pieces like this, with more than three colors on each one, than it would at least take longer to solve.
Again, this is a bad idea to me now, but I thought I'd explain what I was thinking before.
EDIT:
On my third try with qq's method, I almost got pb single (off by 5 seconds).
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