blgentry
Veteran
This probably belongs in a cube theory or cube "math" section or something, but this is the right place for now I hope.
I'm interested in transforming an algorithm into a different sequence of moves, but of course having the new algorithm perform the same task.
Specifically, I'm interested in doing this:
X is the algorithm.
Z is a very small sequence like R U .
Y is what we are solving for, such that:
Z Y Z' == The same effect as X
I've tried some simple experiments with my cube and it is not obvious to me how to do this, or if it is even possible.
The reason I want to do this is sort of odd: I'm trying to hide algorithms from the user of a computer program I am writing. I want to present setup sequences and have the user solve the alg/situation I am presenting, but to not have any prior idea of the alg/situation I am setting up. Like giving a setup for a T Permutation, but not using the standard setup for a T, so that the user won't know a T is being set up.
I have already employed a transformation method with cube rotations, and it works flawlessly, but some algs are still recognizable, even after being transformed, due to repeated sequences.
Any other suggestions for transforming an alg to a different sequence of moves would also be appreciated.
Thanks,
Brian.
I'm interested in transforming an algorithm into a different sequence of moves, but of course having the new algorithm perform the same task.
Specifically, I'm interested in doing this:
X is the algorithm.
Z is a very small sequence like R U .
Y is what we are solving for, such that:
Z Y Z' == The same effect as X
I've tried some simple experiments with my cube and it is not obvious to me how to do this, or if it is even possible.
The reason I want to do this is sort of odd: I'm trying to hide algorithms from the user of a computer program I am writing. I want to present setup sequences and have the user solve the alg/situation I am presenting, but to not have any prior idea of the alg/situation I am setting up. Like giving a setup for a T Permutation, but not using the standard setup for a T, so that the user won't know a T is being set up.
I have already employed a transformation method with cube rotations, and it works flawlessly, but some algs are still recognizable, even after being transformed, due to repeated sequences.
Any other suggestions for transforming an alg to a different sequence of moves would also be appreciated.
Thanks,
Brian.