To turn, rotate, or learn a new algorithm. That is the question.

Which do you do most often when the LL is not oriented for your memorized algorithm?

  • Rotate the cube, Perform the Alg, Done

    Votes: 21 42.0%
  • Turn the Upper Layer, Perform the Alg, Turn the Upper Layer

    Votes: 6 12.0%
  • Perform a different Alg for that specific orientation

    Votes: 3 6.0%
  • Purely a cases-by-case decision and cannot generalize

    Votes: 18 36.0%
  • No time difference either way

    Votes: 2 4.0%

  • Total voters
    50
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This is why I learned A perms I like from all angles, the standard algs are horrible for AUF'ing afterwards. Generally speaking though, it is better to AUF than rotate. Really, you just have to experiment with each algorithm to see if it is easy to AUF after it, and sometimes you can change some of the execution at the end to make it easier to do an AUF that you know you need to do after you finish the alg (I find this especially useful with <M,U> algs). Also, if you have to rotate at the start of the alg anyway, it sometimes doesn't hurt to be able to rotate the cube different ways to deal with different angles.
 
For OLL I only use a couple of OLLs for cases that are a U2 away, and only if they're really easy to recognise and execute. Mostly each OLL shape I orientate to a set position and while I'm AUF'ing I identify which particular case it is from the outside (like for awkward shapes I have the lone corner in the UFR position every time, and Lightning shapes are always on the left side of the cube).

For PLL I will AUF first, unless it's an alg that is tricky to AUF after and I can see that it's in place with only a y or y' away. To speed up AUF afterwards I have a few pieces that I see just before I start the PLL then while I'm doing it I try to work out what rotation I need to do at the end, and for a lot of algs I'll practice ending them with different AUF's to make it flow nicer.

I deliberately don't do different versions of PLL's cause I think I'll be faster if I concentrate on just a few (lefty T-perms kill me), except U perms which I do the y2 algs for, cause they're really fast.
 
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So you think Eb'SDF'B'ES will always be faster than URU'R'URU'R'UR in the end because it's less moves?

Ha! I'm sure there is someone (probably you) who can do that thing you said faster than I could do URU'R'URU'R'UR!! Very good point! Like I said in the first part of my last post, I agree that U moves are super fast for everyone with an index finger (U' for lefty's) While the Eb'SDF'B'ES has less moves, it feels awkward and ineficient to me. As a matter of fact, I have never seen E or S used in an algorithm for the CFOP method. **EDIT - checked the OLL Wiki and there are seven I could see with E or S - EDIT**

If you really want practice to get fast at an awkward algorithm, yeah sure go for it. :p

No thanks. But some I thought would be worth learning. Like the many L shaped OLL s. They are very close in speed for me and seem to be worth learning...I am pretty slow still though. Maybe that's why?!?
 
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I don't really follow the whole algorhythm per say, I enjoy performing the first algorhythm and looking at the cube as I'm doing the last few moves and i figure out if i have to do anything else at the end to avoid pauses :)
 
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