To people who are knowledgeable about several methods!

TomH

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alright i know this has been asked before by a few people for there personal use, but i figured i would ask it again seeing as my own personal circumstances are different than those of the other people who asked the question.

should i switch methods?

OKAY! so i average about 25 seconds with cfop, which i consider semi decent seeing as i dont even have full pll and 2loll. I have just in the last few days began experimenting with other methods, particularly ZZ and Roux. I began zz a bit yesterday, but the whole EOline thing has been messing me up and i cant seem to get a solve with it much under a minuet. Roux on the other hand is quite interesting, as i just began today and am averaging in the low to mid 40s with it (ive only really solved with it for about 2 hours and my edge orientation still isnt exactly great... or even decent for that matter.)

that all being said, what are your opinions on people who have switched methods or are fluid in several methods on how your results were? i would like to learn some one handed as well if that makes any difference, but do not use that as the basis of choosing a method you like the best. Thanks you for any input, even just a "i liked roux more than cfop" is appreciated (:
 
The only person who can make that decision is you. I recommend that each person learns all four main methods in order to gain a good understanding of the cube, and then chooses whatever one they like the best. I use CFOP, but I use blockbuilding techniques from Petrus, EO techniques from ZZ and LSE from Roux when I mess up my H/Z/U perms. The method you'll be the fastest with is the one you like the best, since that's the one you'll be the most motivated to practice.
 
ye aive been thinking about just practicing roux for a few days already or zz or whatever already, just thought i would get some input :p
 
personally i like roux better than zz, but it depends on what you like.

more freestyle blockbuilding + MU moves is roux.
RUL moves + algs is ZZ.

i can average sub-30 with zz, but only because it's so similar to CFOP (i never actually practice).
i have practiced roux before and i am more than sub-20 with it. i really like it.

whether or not you switch in the end just depends on how you feel about it after playing around with it for a while (weeks maybe months)
in the end i went back to cfop cause it suits me more than roux does.
 
When you first start out with a method, I don't think you should time yourself. Obviously you will suck at it in the beginning, and you may be worse at some methods than others just because it is harder to wrap your mind around it at first, you had a more confusing tutorial, etc., and not really because you don't like it or you are not good at it. Overall, I think you should stick with each method that you want to try for at least a couple of weeks just to get used to it. Although you may be slower with one method than another, speed is not the only factor in deciding what method to use as your main. At least in my opinion, how much I enjoy the method is far more important.
TL;DR try them all and don't choose just for speed.

On a side note, ZZ is awesome. Check out asmallkitten's youtube tutorials. EOLine is kind of hard in the beginning, but give yourself unlimited inspection time and lots of practice and it becomes easier. Good luck!
 
Look at your cfop solved for your strengths and weaknesses, and see if any methods can play on them. My main weakness in cfop is the cross. I have difficulty solving 4 measly edge pieces, so I know that in my opinion roux is not the way to go for me, because to be where I want to be with roux, I would need to plan out 6 pieces. I like zz, but it seems that like petrus, a lot of practice [sic] needs to go in to get fast at edge orientation.
With cfop I can plan minimum 4 edges, and I can improve edge orientation all in my own time whilst retaining moderate times.
 
[...]

OKAY! so i average about 25 seconds with cfop, which i consider semi decent seeing as i dont even have full pll and 2loll. I have just in the last few days began experimenting with other methods, particularly ZZ and Roux. I began zz a bit yesterday, but the whole EOline thing has been messing me up and i cant seem to get a solve with it much under a minuet. Roux on the other hand is quite interesting, as i just began today and am averaging in the low to mid 40s with it (ive only really solved with it for about 2 hours and my edge orientation still isnt exactly great... or even decent for that matter.)

that all being said, what are your opinions on people who have switched methods or are fluid in several methods on how your results were? i would like to learn some one handed as well if that makes any difference, but do not use that as the basis of choosing a method you like the best. Thanks you for any input, even just a "i liked roux more than cfop" is appreciated (:

I'm a ZZ solver so i'll speak from that perspective:

unfortunately, EOLine is one of the most, if not the most integral part of ZZ solving that not having that down fairly well basically kills the solve, i know if i miscount for some reason or randomly mess up my EO, it throws off my solve completely. Efficient blockbuilding during F2L is pretty tricky as well, but not nearly as hard to pick up, especially when just starting, than EOLine, or even just EO + Line.

Roux is also i feel fairly easier to pick up and understand, and the EO at the end is fairly easier i think to detect/execute(although i'm no expert at Roux EO)

Someone mentioend it here but if you're trying to pick up ZZ, don't even think about limiting your inspection time, much like with any other method you're intending to learn, take as much time, before you even start turning and solving, to get as much information as you can.

In the case of ZZ, find every edge, count how many you have, make sure it's an even number because if it's odd you either missed one or counted one that's not actually bad.

Also a good tip, take a finger, when you find a bad edge, put a finger on it and keep it there as you continue to find other ones, that way you have an idea of where all your bad edges are and it'll help you plan out where they are and thus how you're going to move them to the F or B face so you can orient them. Just do that each time, and gradually you'll start to get a feel for it and it'll take you less time to find bad edges, less time to figure out how you can orient them. It takes time, but then again getting good at any method will.

But if you keep at it, you'll eventually be able to detect and count fairly fast, keep track a little better so you don't feel like you're playing twister keeping a finger on each bad edge, and then if you're feeling fairly adventurous you'll even begin to start adding more pieces to track, like your line edges so you can also fluidly move into forming the line after/during EO, or if you're really brave, add in a pair for fluid transistion to F2L. But as always, takes time, and that dreaded P word no person who is learning and wants to improve wants to hear.

regardless of your choice, if you wanna learn Roux, check out waffle's tutorial, or 5BLD/PandaCuber's rouxtorial. For ZZ, check our conrad rider's ZZ tutorial, or asmallkitten if you want a more visual video type tutorial. Googlee's your best friend for those tutorials also. But either way, have fun with whatever method you end up with
 
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