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The ZZ "Example Solve" Game!

L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

Ok, my EOLine is about 20 moves, so i have to try it again in the evening.
To make my very first ZZ-solve i take Petro Leums EOLine who uses the same color scheme

x2 y'
F L2 F' L D //EOLine (5/5)
L2 U R' U' R2 U2 R2 // right square (9)
R U' R' U R U' R // right pair (7)
L2 U L' U2 L U L2 U' L2 U' L' // left block (11)
U2 R2 D R' U2 R D' R' U2 R' // CMLL/COLL (10)
U' M2 U' M' U2 M U' M2 U' // U-Perm (9)

51 STM

2-gen blocks is tricky in the beginning but makes fun
 
L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

x2 y'
F L2 F' L D // EOline (5/5)
R U R U' L' U' L' R2 U L // Left Block (10/15)
U R' U2 R' U2 R' U2 R U2 R' U R // Right Block (12/27)
U R U2 R' U' R2 D R' U' R D' R2 U // ZBLL (13/40)
 
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Here's a solution with a weird zz-d type thing, although I don't know 2gll so I had to finish with ocll/epll. Not much better on move count, but maybe this one's more interesting?

L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

B' D' R D2 R' D F D (8) // eoline
R U' R' U' R' L2 U L U L U' R' L' U L (15) // L block
U2 R (2) // cp setup
U D' R U2 R' D (6) // cp
U R' U' R U2 R U R2 U' R' U R (12) // R block
R U R' U R U' R' U R U2 R' (11) // ocll
M2 U' M2 U E2 M E2 M (8) //epll

62 stm total -_-

edit: I looked it up and the 2gll for this case is: [U2] R U R' U R U' R' U R U2 R' [U2] (13) (lol same alg but I can't recognize 2gll). That would've made the move count 56.
 
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L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'
x2
B' R D' R' F L D' // 7
U L' U' L U' L R U' R U' R' U' R' U L // 22
U2 R' U R U' R' U' R U' R U R' // 34
U' R U R' U R U2 R' // 42
U2 R U' R' U' R U R D R' U' R D' R' U2 R' U // 59
lol wtf thats 1:1 the solution i would do if i solved on blue :tu
 
L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

Ok, my EOLine is about 20 moves, so i have to try it again in the evening.
To make my very first ZZ-solve i take Petro Leums EOLine who uses the same color scheme

x2 y'
F L2 F' L D //EOLine (5/5)
L2 U R' U' R2 U2 R2 // right square (9)
R U' R' U R U' R // right pair (7)
L2 U L' U2 L U L2 U' L2 U' L' // left block (11)
U2 R2 D R' U2 R D' R' U2 R' // CMLL/COLL (10)
U' M2 U' M' U2 M U' M2 U' // U-Perm (9)

51 STM

2-gen blocks is tricky in the beginning but makes fun

try this for instead of the standard COLL : (U2) R2 D Rw' Rw D' R' U2 R' (U2)

its the standard alg with added wide turns, and its really easy to recognize :)


EDIT: Guys, how do i add an extra quote when editing a post? i click quote on a post but nothing happens :(
 
try this for instead of the standard COLL : (U2) R2 D Rw' U2 Rw D' R' U2 R' (U2)

its the standard alg with added wide turns, and its really easy to recognize :)


EDIT: Guys, how do i add an extra quote when editing a post? i click quote on a post but nothing happens :(

Fixed for you.
 
L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'*
Second attempt at ZZ and whoa a yellow line! I didn't go for that.
y' z
B R2 B' U F2 //Eoline
L' U2 L' U L U' L U L'//left 2X2X1
U2 L' R U2 R U' R' U R//right 2x2x1
U' R U' R' U L//LB
R U R' U R U' R' U2 R U' R' U2 R U R'//second block plus WV
-A perm-no time to type the alg. Sorry
 
What i would do if i was going uber-slowturning:

L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

x2 y'
F L2 F' L D //EOLine (5/5)
R U R U' L' //left square (5/10)
U' L' R2 U L //left pair (5/15)
U R' U2 R' //right square (4/19)
U2 R' U2 (R L') U R' U' L U' R //Winter variation (11/30)
M2 u' M' u2 M' u' M2 U2 // EPLL (8/38)

that was hella lucky too :D but daym, my blockbuilding is so much better when i dont go all speedy
 
L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

Ok, my EOLine is about 20 moves, so i have to try it again in the evening.
To make my very first ZZ-solve i take Petro Leums EOLine who uses the same color scheme

x2 y'
F L2 F' L D //EOLine (5/5)
L2 U R' U' R2 U2 R2 // right square (9)
R U' R' U R U' R // right pair (7)
L2 U L' U2 L U L2 U' L2 U' L' // left block (11)
U2 R2 D R' U2 R D' R' U2 R' // CMLL/COLL (10)
U' M2 U' M' U2 M U' M2 U' // U-Perm (9)

51 STM

2-gen blocks is tricky in the beginning but makes fun


i optimized blockbuilding a bit (but get a worse COLL/CMLL)

x2 y'
F L2 F' L D //EOLine (5/5)
R U L' U2 L U' L2 U' L2 U' L' //LB (11)
U R' U' R2 U' R U2 R2 U' R //RB (10)
U (F' R D2 R' F) U2 (F' R D2 R' F) //CMLL (12)
U M2 U M' U2 M U M2 U2 // U-Perm (9)

47 STM
 
Lets give it a try :)

Since im not able to reconstruct speedsolves, ill do it slow, but in the way i would speedsolve it (my zz-speedsolving isnt speedy anyway).

x2
U2 B R F U F' (eo)
R' U L2 D' (line)
U R U' R' U L2 U2 R' U2 R' (first half block)
U2 R' U R U' L2 (second half block)
U' L U L' U L U' L' (finishing left block)
U' R' U R U2 R' U2 R U' R' U R (finishing right block)
U2 L' U2 L U L' U L2 U' R' U L' U' R (COLL)
R2 U R U R' U' R' U' R' U R' U'

Tips are welcome :)
 
Lets give it a try :)

Since im not able to reconstruct speedsolves, ill do it slow, but in the way i would speedsolve it (my zz-speedsolving isnt speedy anyway).

x2
U2 B R F U F' (eo)
R' U L2 D' (line)
U R U' R' U L2 U2 R' U2 R' (first half block)
U2 R' U R U' L2 (second half block)
U' L U L' U L U' L' (finishing left block)
U' R' U R U2 R' U2 R U' R' U R (finishing right block)
U2 L' U2 L U L' U L2 U' R' U L' U' R (COLL)
R2 U R U R' U' R' U' R' U R' U'

Tips are welcome :)
Here's a better EOline with your colors:
F' R' U' R' B R2 D'


L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

Played around with it for awhile
y //inspection
B L2 B D' L' R' D' //XEOline (7/7)
L2 U R U R //1x2x2 (5/12)
U R U2 R' U' L' //LH block (6/18)
U' R U R' U2 R U R' U' R' U' R2 U' R2 U2 R //RHblock + WV (16/34) <--Shorter way?
U R' U L' U2 R U' R' U2 R L U //J-perm (12/46)
Total = 46
 
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I only use ZZ for OH so I may as well do a OH solve.

L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

x2 // Inspection
L' U L z B' u L F L' y' U2 L' z U2 z' D // EOLine (12/12)
U L' U L U' L' U' L2 // F2L-1 (8/20)
U2 z U L' U D' L2 D // F2L-2 (7/27)
U L2 U2 z' U L' D' L z R' // CP (8/35)
U L' U L U2 L2 U' L' // F2L-3 (8/43)
U L' U L U' L' U' L // F2L-4 (8/51)
U L' U' L U' L' U2 L // 2GLL (8/59)

Fail F2L, but easy 2GLL (one I actually knew). 59 moves on both solves.
 
L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

Slower turning speedsolve.

EO line: x2 F’ R U’ R’ B’ L2 D’ (7)
B: U R’ U R’ U’ R’ (6)
P: L2 U2 L’ U’ R’ (5)
B: L U2 L2 U2 L’ U L2 U’ L’ (9)
OLL: R’ U’ R U’ R’ U2 R (7)
PLL: F R’ F R2 U’ R’ U’ R U R’ F’ R U R’ U’ F’ (16)
 
what i would do on my 2nd orientation (green front, speedsolve):

/* Scramble */
L2 B2 U' B2 U2 B2 R2 F2 D F2 R2 F' D B L2 F D L2 R U2 R'

/* Solve */
z2 x'
U R' F R D' x U2 R2 D' // EOLine (8/8)
U' L' U2 L U L' U L2 // left square (8/16)
R2 U2 R' U2 R U R' U' R // right pair (9/25)
x' U L' U' L U L' U' L U L' U' Rw // is that CLS? (12/37)
z R' D' R U' R2 D R' D' R2 (U D) R2 //PLL (12/49)

// View at alg.cubing.net

that lucky right block tho
 
I decided to get an optimal EOline solver, just to have another go at a different blockbuilding.

F L' U L B D'//EOline
L' U' R U R U2 L U L//left 2x2x1
R U2 R2 U R2 U2 R//right square + pair
U2 L U' L'//left block
U2 R U' R' U R U R'//finish F2L
U' L' U2 L U L' U L//(C)OLL
U R' U R' U' R' U' R' U R U R2//PLL


EDIT: I'm bored. So I went on cubeexplorer to find epic solutions.
F L' U L B D'//EOline
R U R' L2 U R2 U2 R L U R' U2 R L2 U' L'//F2L
U2 R F R2 U' R2 U' R2 U2 R2 U' F' R' U' //ZBLL
 
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D2 B' D2 B2 F R2 D2 F2 U2 B' F' D' F D R2 U R D2 B' D' B2

x2
F' R U' B' F2 D2 (6)
U2 L' U L U' R' L' U L U' R' (11/17)
U' L' U' L U2 L' U L U' L U' L' U2 L U' L' (16/33)
R U2 R' U' R U' R' (7/40)
U2 R2 u R' U R' U' R u' R2 y' R' U R U (14/54)
 
D2 B' D2 B2 F R2 D2 F2 U2 B' F' D' F D R2 U R D2 B' D' B2

x2
F' R U' B' F2 D2 // EOline // 6/6
U' R' U' R U' R2 U2 R' // 1x2x2 // 8/14
U' L' U2 R' U' R // 1x2x3// 6/20
L U2' L U L' U2 L U L' // 1x2x2 // 9/29
U L U L U L U' L' U' L' // ZBLS // 10/39
L2 D L' U2 L D' L' U2 L' // ZBLL // 9/48
U // AUF // 1/49


PLL: F R’ F R2 U’ R’ U’ R U R’ F’ R U R’ U’ F’ (16)

I think this Y may be faster than the common one but I don't have good finger tricks for the start. I always do a weird regrip. Only reason I don't use it. Cool to see someone use it.
 
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