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The ZZ "Example Solve" Game!

R' L D' F' U2 B D' B L' B U' L2 F2 U R2 B2 D R2 L2



D R B' F U F' D' R' D' // EOline
L' U R' U R' L U2 L2 U2 L // LB
R' U2 R2 U2 R' U' R' U R U R' // RB
U R U L U' R' U x // COLL
M' U' M' U2 M U' M2 U // U-perm
49HTM
 
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Uw2 actually. gotta be very careful with Uw/Uw'
Yeah, I agree. Uw2 moves would just confuse me though :p Uw/Uw' force you to do F/B moves during F2L... isn't avoiding them the whole point of ZZ? ;)


R' L D' F' U2 B D' B L' B U' L2 F2 U R2 B2 D R2 L2

x2 // Inspection
U F' U2 D B R L U2 L' D // EOLine (10/10)
L2 R' // F2L-1 (2/12)
U2 L' U2 R' // F2L-2 (4/16)
L U L' U L2 U2 L // F2L-3 (7/23)
U' L U L' U' L U2 L' // F2L-4 (8/31)
U l U2 R D2 R' U2 R D2 x U S' U2 S U R2 // LL (15/46)
 
Yeah, I agree. Uw2 moves would just confuse me though :p Uw/Uw' force you to do F/B moves during F2L... isn't avoiding them the whole point of ZZ? ;)

yes, but a Uw2 can make a keyhole insertion at the LB slot an insertion at the RF slot, using [R,U]. try it! (unless your [L,U] is just as good as your [R,U], then it really doesnt matter.)
 
It's time for
Scramble 4:
R' L D' F' U2 B D' B L' B U' L2 F2 U R2 B2 D R2 L2


Actual 12.06s speedsolve (not great)

x2
R' F R U D B R D (8)
R2 L' U L U2 L' R U' R' (9)
U L2 U' L U2 L' U' L (8) (Should have done L2 R' U R)
U' R' U2 R U' R' U R U' R' U R (12)
L' U2 L2 U L2 U L' (7)
U L U' L' U2 R L U' L' U R' U2 (12)

56 HTM, pretty high movecount consedering the 12 moves LL

Can someone verify for me. This solution is not working for me and it looks like the blue/orange edge is unoriented after EO.
 
Can someone verify for me. This solution is not working for me and it looks like the blue/orange edge is unoriented after EO.
Not one, not 2 but 3 mistakes. lol.
It's time for
Scramble 4:
R' L D' F' U2 B D' B L' B U' L2 F2 U R2 B2 D R2 L2


Actual 12.06s speedsolve (not great)

x2
R' F R U' D B R D (8)
R2 L' U L U2 L' R U' R' (9)
U L2 U' L U2 L' U' L (8) (Should have done L2 R' U R)
U' R' U2 R U' R' U' R U' R' U R (12)
L' U2 L2 U L2 U L (7)
U L U' L' U2 R L U' L' U R' U2 (12)

56 HTM, pretty high movecount consedering the 12 moves LL
Should work now
 
R' L D' F' U2 B D' B L' B U' L2 F2 U R2 B2 D R2 L2
U D' F B' U' B L' D' L D//Eoline
R' U2 L2 R' U2 L'//2x2x1
R U' R2 U2 R' U' R'//2x2x1
R' U2 R L' U L R' U' R U2 R' U R2 U R' U R U2 R'//finish F2L+WV
U2 R U R' F' R U R' U' R' F R2 U' R' U'//PLL


cubeexplorer:
F D B' D2 U F'//eoline
R' U R' U' R' L2 U' R2 U R2 L2 U' R2 L2 U L//f2l
U' L F R F' L' F R' F'//ZBLL
31 HTM
 
R' L D' F' U2 B D' B L' B U' L2 F2 U R2 B2 D R2 L2

x2 // inspection
U D2 L R U' R y L R2 D' // EOLine
L U' R U L2 // F2L-1
U' R U R' U2 R' U2 R2 // F2L-2
U L' U2 L U2 L' U L // F2L-3
R U R' U2 R U' R' U R U' R' // F2L-4
U2 r U R' U' r' F R F' // OCLL
U2 R U R' F' R U R' U' R' F R2 U' R' // PLL

64 HTM <= primary reason I'm not sub-15
 
Ok, It's monday

5. R2 D2 U2 F2 U2 R2 F U2 B' U' F L' D L R' D B' L' B2 F'

First try (speedsolve):

y x2
L' B' U R F R2 D' //EOLine (7)
U R2 U' L R' U' R U2 R' U R //right 2x2 (11)
L' U L U2 R U R' //right pair (7)
L'U' L' U L2 U' L' //left 2x2(7)
U L'U' L U' L' U' L //left pair (8)
U2 (F' R D2 R' F) U2 (F' R D2 R' F) //CMLL (12)
U //AUF (1)

53 HTM


Another Solution:

y x2
L' B' U R F R2 D' //EOLine (7)
U R L' U R' L2 U' L' //left 2x2 (8)
U R' U' L' U' L //left pair (6)
U R' U' R U R' //right 2x2 (6)
R' U R U2 R' U2 R //right pair(7)
R' U F U' F' U' R F U2 F' //COLL (10)
U' M2 U' M' U2 M U' M2 U2 //U-Perm (9)

53 STM
 
Last edited:
R2 D2 U2 F2 U2 R2 F U2 B' U' F L' D L R' D B' L' B2 F'

x2 D R' D' L2 B' U F' // EOLine (7/7)
U2 L' U2 R U L2 R2 U' R' U R U' R' U' L2 U L' // Right + Left Blocks (17/24)
L' U R U' L U' R D R' U2 R D' R2 U' // ZBLL (14/38)
 
R2 D2 U2 F2 U2 R2 F U2 B' U' F L' D L R' D B' L' B2 F'

Linear solve, first try:

z
F L B D U F2 // EO-line (6/6)
R U R' L U' // Left square (5/11)
L2 R2 U L U L' // Left pair (6/17)
R' U R' U2 // Right side (4/21)
R2 U' F U F' R F U F' U' F U' F' U' // ZBLL (14/35)
alg.cubing.net

35 HTM. Wow. Turned out to be a really awesome solve. I have to admit, EO-line is painfully slow, but on the blocks knowing Roux helps a lot.
 
z2 //Inspection
D' F B U' B' D //EO Line
L U' L2 U L U2 L2 //1x2x2 Block
R U R' U R U L' U' L //Pair
U2 R U' R' U2 R U' R' //Pair
U2 R' U2 R U2 R' U' R //Pair
L' U2 L U L' U L //OLL
U' x R' U R' D2 R U' R' D2 R2 //PLL
alg.cubing.net

I just switched to ZZ. This would probably be a normal speed solve for me.
 
Last edited:
FRIDAYS SCRAMBLE:

6. R2 U L2 D R2 D2 B2 L2 B2 U2 R2 F D' F2 R' D U' R' D' L2


sorry for being so inactive last weeks and for not commenting on solves, and thanks for updating scrambles :)
 
R2 U L2 D R2 D2 B2 L2 B2 U2 R2 F D' F2 R' D U' R' D' L2

x2 // Inspection
U D F D R D' // EOLine (6/6)
[M x] U L' U2 L2 U L // LSquare (7/13)
U' L U' L' U L U L' // LBlock (8/21)
R' U R U' R' U R' // RSquare (setup RBlock) (7/28)
U2 R U R' // RBlock (4/32)
L U L' U L U2 L' // OCLL (7/39)
U' R U R' F' R U R' U' R' F R2 U' R' U2 // PLL (15/54)
 
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11.10 speedsolve (good)

x2
D U F D R D' //EOL (6/6)
U L U' L' U L' U2 L2 U L //Left square (10/16)
U' R2 U R //Right square (4/20)
U L U' L' U L U R //Right block (8/28)
U L' U2 L U L' U2 L //Left block (8/36)
L U2 L' U' L U' L' //COLL (7/43)
U' (U-perm L2 U...) U //EPLL (13/56)
 
R2 U L2 D R2 D2 B2 L2 B2 U2 R2 F D' F2 R' D U' R' D' L2

z
R L B' L' D' // EO-line (5/5)
R' U' R' U L // left square (5/10)
U R2 U' R2 // right square (4/14)
U L U' L' U' L // left pair (6/20)
U R U2 R' U2 R U' R' // right pair (8/28)
L2 U' F' B L2 F B' U' L2 U R2 // Ub PLL (11/39)
alg.cubing.net

39 HTM.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
EDIT: a little FMC.
Finding a good insertion:

z
R L B' L' D' // EO-line (5/5)
R' U' R' [@1] U L // left square (5/10)
U R2 U' R2 // right square (4/14)
U L U' L' U' L // left pair (6/20)
U R U2 R' U2 R U' R' U R2// right pair + everything except 3 edges (10/30)

Insert at @1: R U2 F2 D2 L B2 D2 F2 (8) cancels 3 moves.
alg.cubing.net

35 HTM.
 
Last edited:
Something I would do in a speedsolve.

Scramble (WCA): R2 U L2 D R2 D2 B2 L2 B2 U2 R2 F D' F2 R' D U' R' D' L2

x2
U D F D R D' //EO-Line (6/6)
U' R U' R' U R' L2 U L2 //Left block (9/15)
U L' U L U2 L' U L //Left Pair (8/23)
U R2 U' R U' R2 U R2 U' R' //Right block + Pair (10/33)
U R U R' U R U2 R' //Sune (8/41)
U2 R U R' U' R' F R2 U' R' U' R U R' F' //T-Perm (15/56)
56 HTM
alg.cubing.net

___________________________________

Alternate (y oriented).
x2 y
D F R' L' D' //EO-Line (5/5)
U L' U L2 U' L' //Left block(6/11)
U2 L' R2 U' R' //Right block(5/16)
R' U' R //Right pair(3/19)
L U' L' U' L U' L' U L //Left pair(9/28)
R' U' R U' R' U2 R Anti-Sune(7/35)
U2 R' U' R y R2 u R' U R U' R u' R2 G-Perm(13/48)
48 HTM
alg.cubing.net
 
Last edited:
R2 U L2 D R2 D2 B2 L2 B2 U2 R2 F D' F2 R' D U' R' D' L2

U D B L2 D // (5)
R' U' R' U L U' R' U L // (9)
R' U2 R' U2 R' U' R2 U R U // (10)
R2 U' r' F R' F r U r' F r // (11)
M2 U' M2 U2 M2 U' M2 U' // (8)

43 stm
 
R2 U L2 D R2 D2 B2 L2 B2 U2 R2 F D' F2 R' D U' R' D' L2

y z2
D F R' L' D' // EOLine (5)
U L' U L2 U' L' // (6)
L' U L U R // (5)
U' R U2 R' U R U' R' // (8)
U2 L' U' L U2 L' U L U' L' U L // (12)
U r U R' U' r' F R F' // COLL (9)
U M2 U M' U2 M U M2 U' // (9)

54 STM
 
R2 U L2 D R2 D2 B2 L2 B2 U2 R2 F D' F2 R' D U' R' D' L2

Something along the lines of a slow turning solve.

x2
D U F D R D' // EOLine (6)
U2 R2 L2 U' L' // Left Square (5)
R' U2 R L' U2 R U R // Right Square (8)
R L U R' U2 R U' R' // Right Pair (8)
U' L' U2 L U' L' // Left Pair (6)
U2 R' U' R U' R' U2 R // OLL (8)
x R' U R' D2 R U' R' D2 R2 // PLL (9)
U // AUF (1)

51 STM
 
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