The WaterRoux TLEG algs preserve FB, so it would not be optimal for 2x2. In addition, the potentially unsolved corners are held to the right in WaterRoux, whereas they would optimally be held in the back for 2x2.I you know full water roux could you also use the same algs for 2x2, basically getting a 2 for 1 alg set deal.
So the average moves is actually about 13, but considering we're talking about only 14 algs versus 84, I'd say it's worth 2 moves. This could be used to solve in one of two ways:
1. FB (8)
2. DRB corner (1.5)
3. L5C (13)
4. ERL (7)
5. L7E (17)
1. FB (8)
2. Square (7)
3. L5C (13)
4. L7E (17)
Second option is only slightly more efficient, probably due to more blockbuilding.
WaterRoux got potential tho tbh. FB, Square, L5C, L7E.
EZD algorithms are not particularly ergonomic though, and the setup would be a lot of algs. I think L8E might(?) have potential, but I don't think EZD is the way to go.As far as L8E, the only reasonable approach I've seen was EZD. Which requires edges to be oriented and separated to their correct layers first-- and runs into possible parity cases (fixed via M2 U2 M2 although it can be hard to cancel into this sequence).
EZD algorithms are not particularly ergonomic though, and the setup would be a lot of algs. I think L8E might(?) have potential, but I don't think EZD is the way to go.
Having a good L7E method would make a variety of methods world-class, and doing the same for L8E, well, I think that would fundamentally change cubing. But we are nowhere near that yet.I agree. But I think we have yet to see a good approach to L7E- let alone to L8E. In light of this, L8E seems a much tougher nut to crack.
WaterRoux does not really need L7E, as after you solve the corners you can often solve an E2L triplet in order to reach L6E, which can be solved using normal Waterman/LMCF techniques.I think I like Jason Wong's idea of FR edge + DB edge then L5E. Which I'm thinking now we could also do a redge + any U layer edge then the other style of L5E.
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