The Scrambled Method Challenge!

61 STM Tripod

x2 y // Insp
L' U L2 U' L2 // 2x2x2
R U2 R F' R' F2 // 1st 1x2x2
R U' R U R' U2 R U R' U' R // 2nd 1x2x2
U2 R U R' U' R U' R' // 3rd 1x2x2
F' U' F U' R U R' U' R U' B U B' R' U F R' F' R // F2L Slot
F' R B2 L B' L' B L' B2 R' F U2 // LL

D2 B F' R' U2 R B2 F' D U L2 R2 B2 F2 U2 R B2 R2 D R2 U' F2 L2 D' U' R2 U2 B2 D U'
Let's go with Zagorec.

Uhhh, yeah...
3-style is an advanced BLD edges method, it's also called BH.
You use commutators to solve them, not an M2.
Didn't you look it up?
I don't know much about it, but M2 is definitely not the same as 3-style/BH.
Yeah, I got that much, but it looks like 3-style just expands M2's conjugates into more efficient commutators. I never said they were the same, but I said they were similar.

The reason I didn't use 3-style in the solution is because the only explanation of the actual methodology behind it I could find was a series of videos, which I didn't have time for today. So I just shifted to the closest complete method. I guess I kind'a jumped the gun.
 
61 STM Tripod

x2 y // Insp
L' U L2 U' L2 // 2x2x2
R U2 R F' R' F2 // 1st 1x2x2
R U' R U R' U2 R U R' U' R // 2nd 1x2x2
U2 R U R' U' R U' R' // 3rd 1x2x2
F' U' F U' R U R' U' R U' B U B' R' U F R' F' R // F2L Slot
F' R B2 L B' L' B L' B2 R' F U2 // LL

D2 B F' R' U2 R B2 F' D U L2 R2 B2 F2 U2 R B2 R2 D R2 U' F2 L2 D' U' R2 U2 B2 D U'
Let's go with Zagorec.

Yeah, I got that much, but it looks like 3-style just expands M2's conjugates into more efficient commutators. I never said they were the same, but I said they were similar.

The reason I didn't use 3-style in the solution is because the only explanation of the actual methodology behind it I could find was a series of videos, which I didn't have time for today. So I just shifted to the closest complete method. I guess I kind'a jumped the gun.
Only gonna follow the steps of Zagorec because the Algs and recommended ways to do them are crap.
L R2 U' D F' //EO
U L' U2 L U2 u2 R' U' R U R' U R' U R //Seperate D and U edges
U' F' r U R' U' r' F R z2 F' r U R' U' r' F R //CO
F2 L2 F2 //E-slice
U' L2 U L2 D2 //D cross
U' R2 U R2 U' R2 D' R2 U R2 U' R2 u2 //D corners
R' U L' U2 R U' R' U2 L R U //J-perm
70 STM, might be wrong. Correct me if I am, please.
Next: R' B D B' R' U' F2 R' U R2 F' R' F D' F R F2 L2 F' D R' D B U R'
How about heise with a CT finish? Interested to see the move count.
 
Next: R' B D B' R' U' F2 R' U R2 F' R' F D' F R F2 L2 F' D R' D B U R'
How about heise with a CT finish? Interested to see the move count.

36 STM
Looks more like Petrus because of the easy Blocks.

z2 //Inspection
U2 //Square
D r D F' R //2x2x2 Block
u2 //2x2x3 Block
x R' B R U2 R' B2 R' B //F2L-1 + EO
U R2 U R' U R U2 R2 //TSLE
U R2 D U2 R2 U' R2 U' R2 U2 R2 D' R2 //TTLL

Next: D' F2 U2 R2 F' U2 F2 L2 B' L2 R' B F2 D U2 B2 L B' D
Method: PCMS
 
48 STM!
D2 F' //1st pair
L' U2 L2 //2nd pair
y' S2 L U L2 //3rd pair
F' L F L' F U' F' //4th pair
U L' U' L U L F' L' F //CLL
U' S2 M2 U' S U2 S' //DL/DR
M U' M' U' M U' M //EO
U M U2 M U //UL/UR
M U2 M //finish

NEXT: domino?
U2 R2 B F2 R2 F' R' F' D2 U L' D F2 U L' F U'
 
55 STM Domino

L2 U R2 L' U2 L' U2 L' D' U B // D Place And Orient
u' L' E' L2 E' L' // U Place & EO
F R U R' U' S R U R' U' f' // U Orient
U2 L2 U R2 U' M' U2 M U2 B2 U B2 U B2 // Solve D
L F' L B2 L' F L B2 L2 // Solve U
L2 E L2 D // Solve E

B F' L' U' L' D L2 D U B' R B L R2 D R' F' L R2 F' D2 B' R2 D2 L' R2 F2 U' B2 R
Now how 'bout the complete opposite: Belt.
 
67 STM

x2 z2 R2 U R' F U F' L F' L' F // Belt
R2 U R2 D' R2 D R2 D R2 // Separation
R' U R U2 L' R' U R U' L // COLL
z2 U R' U2 R U R2 D' R U R' D R2 // COLL
M U M' // EO
U' M U2 M' // Re-Separation
R2 U S' U2 S U R2 L2 U2 L2 U2 L2 // EP
z2 y' R2 U S' U2 S U R2 // EP

Next: R' D' R2 U L2 F2 U2 L2 R2 D' F2 D' F' U2 B' D' F R' B2 U' B'
Solve with ZBLD
 
Next: R' D' R2 U L2 F2 U2 L2 R2 D' F2 D' F' U2 B' D' F R' B2 U' B'
Solve with ZBLD

So to bring back this game...
[z': [U M U2 M2 U, R2]] // flip 2 edges
[F2 x: [U M U2 M2 U, R2]] // flip 2 edges
[l2: R' U' R U' R' U2 R F' U2 F U F' U F] // sune, antisune, twist 2 corners
[B2 z' y': R U R' U R U' R' U R U2 R'] // double sune, twist 4 corners
[U2 L' R': M2 U' M' U2 M U' M2] // U perm
[L U: M2 U M' U2 M U M2] //U perm
[L2 y: L' B L' F2 L B' L' F2 L2] // A perm
[D R2: R B' R F2 R' B R F2 R2] // A perm
[R2 y': R B' R F2 R' B R F2 R2] // A perm
view

Next: B2 D2 F' D2 F R2 B' U2 L2 D2 F R' B' L F2 D' R D U' F
Method: ZZ-C

Just for kicks, here's a computer ZZ-C solution (PLL not included):
view
 
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