The Roux "Example Solve" Game!

Although Pyjam is 100x better than I am, here's another take on your solve from a fellow noob if it helps.
I used 2-look CMLL, and I tried to explain everything.

Ultimately, it was 62 STM broken down as follows:
- SB:
- dFR square: 7 moves
- BR pair: 8 moves
- LSE 4a & 4b: 8 moves
- OCLL (EO preserved): 11 moves
- CPLL: 13 moves
- LSE 4c: 7 moves

x' // inspection
B' D B M U2 L' U L// FB
// SB: nothing special but 15 moves. pretty reasonable for my solves anyway.
U' R2 // insert BR belt edge into DR as pseudo-cross edge. with this pseudo-cross edge...
// you are trying to form a Red-Yellow corner-edge pair (with Green bottom dot)
// Red Yellow Green corner is in the BR slot / Red Yellow edge is UB (this is the actual DR "cross edge")
B U' B2 R B // anti-trigger to pair (B U' B') then directly insert in back with shortened hedgeslammer-- aka "3-move insert" (B' R B)
// alternatively, you can make this a little less awkward with a y/y'
//y R U' R2 F R y'
// dFR square finished!
// now you just have to pair and insert BR corner-edge pair.
// both pieces are in the U layer, and this is a "Crocodile" case if you've watched RiDo :)
// (corner and its corresponding edge same color up.)
U B U B' // put the croc in the corner with U, hide it with B, bring the edge ("prey") next to it with U, and the crocodile pounces with B'
U2 B U' B' // insert premade pair in BR
// alternatively, a y rotation here is more moves but less awkward
// (note that Dw/Dw' can also be substituted for any y/y' rotation)
// Dw' U2 R U R' U2 R U' R' Dw'
// getting to the last layer, I do things a little out of order depending how my everything looks
// I like to have (any) 2 oriented edges in bottom so that EO is easier to spot
U M U' M' // orient DB+arrow on top
U M' U2 M' // insert DB alongside DF back on bottom
// this completes 4a and 4b as long as we preserve EO during OCLL
// if my edges aren't oriented, I like U2 F R U R' U' F' for this OCLL case
U' R2 D' R U2 R' D R U2 R U2 // this is the most common OCLL alg for this case that preserves EO
// if you want to "phase" your yellow edges (move them opposite each other)... do a Jb-perm
// if you don't care do a T-perm or whatever you want :)
// btw with 2-look CMLL and 2 adjacent bottom edges on top (a "cycle case"):
// if they are in FL (like they are here) or in BR, Jb-perm phases them
// if they are in FR or in BL, Ja-perm phases them
// if they are already opposite, T-perm preserves them.
// if you do phase them, be prepared to look out for dots.
// (or be prepared to solve dots!)
R U R' F' R U R' U' R' F R2 U' R' // this is the most common Jb-perm (CPLL)
// onto 4c (since we did 4a and 4b earlier)
M2 // insert orange into red
U' // line up colors
// this is a bar-front case (bar on F face , dot on U face)
// to solve this case:
// - do a M or M' setup (I visualize this as moving the bar to the top not the front)
// - "bar on top" case is solved with U2 M2 U2-- so next do U2 M2 U2
// - then do a M or M' teardown (opposite of what you did earlier)
M U2 M2 U2 M' // done.
Cheers for all the useful information! I will try and put this into account in my solves :)
 
NEXT : F2 L2 R D2 B2 L' B2 U2 B2 D2 R' U B' L' D F2 L U' R F'
Inspection// start with yellow top GREEN front
F D2 U' R U' R' L U' L' U F U2 R' U' R F' // FB and SB edge
y U2 R' U R U2 r U' r R U R' M U2 M2 U2 R U' r' // SB
U F (R U R' U')x2 F' // CMLL
M2 U M U' M' U M U2 M' U2 M2 U' // EO and UL/UR
M U2 M' U2 // LSE ( m slice )
Total: 61 moves I couldn't find a good FB so it turned out to be horribly long :(
NEXT: D2 B U2 B2 D2 B F L U L D2 B U2 R B R B' F2
 
NEXT : D' L B2 U' F B2 D2 B' U R2 B2 D2 R' U2 L2 U2 B2 D2 B2 R'

[41 STM] - one of my better Roux solves
S' Rw S2 // align things, 4/5 FB
M2 Uw2 R' U R Uw2 // last edge FB (9 moves)
M2 U Rw' U Rw' // dFR square
U' M L' B' L // SB (11 moves)
M U' M U M' // EOLR (5 moves)
U2 R2 D R' U2 R D' R' U2 R' // COLL (10 moves)
U M2 U' M' U2 M' U2 // LSE (7 moves)


Can anyone think of a better FB solution? I like my start, but 6 moves to get the last edge in was pretty weak.

NEXT: R U2 D F' B' D B2 R' U L2 B2 U2 B' U2 L2 D2 L2 U2 B L2 B'
 
Can anyone think of a better FB solution?
Your FB is little too sophisticated. And you know, even the best rouxers are not full color neutral.

Here's a much simpler solution:
y2 U2 R2 B D' B2
But it put DR in a bad position. You can fix it like this:
y2 U2 R2 U B D' B2
The fingertricks are not easy. A rotation would help.

One more thing, don't do U' M L' B' L. Do U' M2' R' U' R instead.
 
Your FB is little too sophisticated. And you know, even the best rouxers are not full color neutral.

Here's a much simpler solution:
y2 U2 R2 B D' B2
But it put DR in a bad position. You can fix it like this:
y2 U2 R2 U B D' B2
The fingertricks are not easy. A rotation would help.

One more thing, don't do U' M L' B' L. Do U' M2' R' U' R instead.

Color doesn't bother me so much.
I've solved on any side of the cube since I started.
I find it more confining "trying" to be x2/y color neutral (although that was a cool concept once I grasped it).

U' M2 R' U' R -- brilliant! I had to get back to the cube state to understand what you meant.
Once I see a premade corner-edge pair, I immediately want to insert it. (Hence: L' B L)
Your solution is much more elegant, ergonomic, and preserves EO.

Thanks.
 
Last edited:
Back
Top