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The Roux "Example Solve" Game!

: R' B2 U2 F' L' F' L' D' L D B2 R2 U D B2 R2 D B2 R2 F2
seems pretty ok:
U2 L' U2 S U B2 U S' U S2//pFB+ LR edges
y' U' R2 U R' U R U' R U2 R' U f R' f' //pseudosquare
R U R' U' F R' F' R //pseudopair
U2 R' U' F R' F' R F R' F' R U R //OLLCP
U' M2 U M2 U2 M2 U2 D //LSE+ABF


I've been toying with this pinky pie-like approach for some time. It reduces LSE movecount by a lot (If you use OLLCP) but it increases F2B movecount. It's probably a nice alternative to EOLR. (on a sidenote, you can also avoid 6 flips using this method)
NOTE: this is like pinky pie but it's not pinky pie. Pinky pie deals with misoriented centers which is confusing
 
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There's no next. I've chosen one and get this unusual situation.
So, it's started like Roux but ended in a different way.
Hope you'll enjoy it anyway.

Scramble: U2 B2 L2 B2 U R2 D2 B2 R2 F2 U2 L' D' F L' B' R B2 L' U'
r2 F r2 F U' u' F2 // Pretty FB
U R' r' U' r U' r2 R' // Right square
U F R' F' R // EO
U R M2' U2 r2 // F2L + OLL
L' U2 L U L' U2 R U' L // PLL J

34 STM

Or:
r2 F r2 F U' u' F2 // Pretty FB
U R' r' U' r U' r2 R' // Right square
U F R' F' R // EO
U R' L2 D2 L // F2L + OLL
U2 L U L' U2 R U' L // PLL J

33 HTM

NEXT : L' F R' U F B R L F B2 U2 D' L2 F2 L2 B2 U' F2 L2 F2
—
 
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I don't think you understand the purpose of these threads. YOU could be the next example solve. Anyone can post an example solve in this thread (using Roux) and then post a scramble for the next person to solve. Cubing Forever has posted a scramble for you above.

Next: L' B' U' F2 L2 U' L' B D R' U2 R D2 R B2 L2 F2 D2 R' B2 R'

After your post, you did not post a next scramble, so Cubing Forever used the same scramble in order to keep this thread going. :)
 
Next scramble: R2 F2 U2 F2 D2 F2 L2 R F2 U’ R’ B2 R D’ B D R U

Once again, I couldn't get your solution to work on https://alg.cubing.net.
(Also, that site really doesn't like your apostrophes.)

[50 STM]
y // inspection
B2 // triplet
D' F2 D U B' R B R' // line
Uw2 // FB (10 moves)
U M' U R U' Rw' R' // dFR square
F' U' L' U L F // pair up for LS
U2 R' U R // SB (17 moves)
U M' U' M // EOLR (intuitive)
U2 F R U' R' U R U R' U R U' R' F' // COLL (U, X case)
U2 M2 U' M2 U' // 4c


NEXT: F2 D2 L2 D2 L2 F2 R2 U2 B2 D' R2 L B' U' R' D F R B' F2 U
 
SCRAMBLE: F2 D2 L2 D2 L2 F2 R2 U2 B2 D’ R2 L B’ U’ R’ D F R B’ F2 U
Solution:
y’ // inspection start solve with white top orange front
F R’ D2 U2 L U’ L’ R’ F R2 L’ U L // FB 13 moves
B U B’ R’ U R’ M U2 M’ U2 R’ U R U’ M U2 r U R’ // SB 19 moves
U R U R’ U R U2 R’ U’ R U R’ U’ R’ F R2 U’ R’ U’ R U R’ F’ // 2 look cmll 23 moves
M2 U’ M’ U’ M’ U M U2 M’ U2 M2 U’ // EO and UL/UR 12 moves
M D2 M D2 M2// M slice 5 moves
Total moves: 72 :( If doesn’t work then i give up. I started the solve with white top orange front.
NEXT: F2 U2 F’ R2 U2 B D2 U2 B’ D2 R2 U R’ D2 B’ L B
 
double post bc edit in pings don't work.

@Pyjam give a nicer LSE solution please.

What I would have done in a solve would've been 1-2 moves longer.
(If that makes you feel any better.)

But here's a slight improvement at 12 STM:
(Your solution was 16 STM.)
U2 (M' U' M' U' M' U' M') U2 (M U2 M')

U2 (M' U' M' U' M' U' M') // orient 4 edges - useful alg - long but quite spammable
U2 (M U2 M') // magic (see below)

I found this by doing what I would normally do which would be:
U2 (M' U' M' U' M' U' M') U2 (M' U2 M) (M' U2 M2 U2 M')
That cancels out to the above which amazed me a little.

U2 (M' U' M' U' M' U' M')
U2 (M' U2 M) // permute UB corner to DF
(M' U2 M2 U2 M') // anti-dots case

My first time, I ran into dots but then went back and avoided them:
U2 (M' U' M' U' M' U' M') U2 (M' U2 M) U2 M2 (E2 M E2 M')

This taught me I need to work on my LSE...
 
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NEXT : B2 L2 F' R2 B' R2 U2 F' U2 F' L' D' B2 F L R D' L2 F' R' U'
Solution:
x' // inspection
B' D B M U2 L' U L// FB
U F R' F2 U' F r' U' r U2 R U' R' M' U M U2 r U r'// SB
F R U' R' U' R U R' F' R U R' U' R' F R F'// CMLL - 2 look
U' M' U' M U M' U' M' U M' U2 M U' M2 U' M U2 M U2// LSE
Total : 64 moves
Can someone give me a better SB and LSE solution please.
NEXT: B' R2 D2 R2 B D2 R2 F2 U2 L2 F U L2 U L' B2 U2 L2 B' F2
 
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Solution:
x' // inspection
B' D B M U2 L' U L// FB
U F R' F2 U' F r' U' r U2 R U' R' M' U M U2 r U r'// SB
F R U' R' U' R U R' F' R U R' U' R' F R F'// CMLL - 2 look
U' M' U' M U M' U' M' U M' U2 M U' M2 U' M U2 M U2// LSE
Total : 64 moves
Can someone give me a better SB and LSE solution please.
NEXT: B' R2 D2 R2 B D2 R2 F2 U2 L2 F U L2 U L' B2 U2 L2 B' F2

Although Pyjam is 100x better than I am, here's another take on your solve from a fellow noob if it helps.
I used 2-look CMLL, and I tried to explain everything.

Ultimately, it was 62 STM broken down as follows:
- SB:
- dFR square: 7 moves
- BR pair: 8 moves
- LSE 4a & 4b: 8 moves
- OCLL (EO preserved): 11 moves
- CPLL: 13 moves
- LSE 4c: 7 moves

x' // inspection
B' D B M U2 L' U L// FB

// SB: nothing special but 15 moves. pretty reasonable for my solves anyway.

U' R2 // insert BR belt edge into DR as pseudo-cross edge. with this pseudo-cross edge...
// you are trying to form a Red-Yellow corner-edge pair (with Green bottom dot)
// Red Yellow Green corner is in the BR slot / Red Yellow edge is UB (this is the actual DR "cross edge")

B U' B2 R B // anti-trigger to pair (B U' B') then directly insert in back with shortened hedgeslammer-- aka "3-move insert" (B' R B)

// alternatively, you can make this a little less awkward with a y/y'
//y R U' R2 F R y'

// dFR square finished!

// now you just have to pair and insert BR corner-edge pair.
// both pieces are in the U layer, and this is a "Crocodile" case if you've watched RiDo :)
// (corner and its corresponding edge same color up.)

U B U B' // put the croc in the corner with U, hide it with B, bring the edge ("prey") next to it with U, and the crocodile pounces with B'
U2 B U' B' // insert premade pair in BR

// alternatively, a y rotation here is more moves but less awkward
// (note that Dw/Dw' can also be substituted for any y/y' rotation)
// Dw' U2 R U R' U2 R U' R' Dw'

// getting to the last layer, I do things a little out of order depending how my everything looks

// I like to have (any) 2 oriented edges in bottom so that EO is easier to spot

U M U' M' // orient DB+arrow on top
U M' U2 M' // insert DB alongside DF back on bottom
// this completes 4a and 4b as long as we preserve EO during OCLL

// if my edges aren't oriented, I like U2 F R U R' U' F' for this OCLL case
U' R2 D' R U2 R' D R U2 R U2 // this is the most common OCLL alg for this case that preserves EO

// if you want to "phase" your yellow edges (move them opposite each other)... do a Jb-perm
// if you don't care do a T-perm or whatever you want :)

// btw with 2-look CMLL and 2 adjacent bottom edges on top (a "cycle case"):
// if they are in FL (like they are here) or in BR, Jb-perm phases them
// if they are in FR or in BL, Ja-perm phases them
// if they are already opposite, T-perm preserves them.

// if you do phase them, be prepared to look out for dots.
// (or be prepared to solve dots!)

R U R' F' R U R' U' R' F R2 U' R' // this is the most common Jb-perm (CPLL)

// onto 4c (since we did 4a and 4b earlier)

M2 // insert orange into red
U' // line up colors

// this is a bar-front case (bar on F face , dot on U face)
// to solve this case:
// - do a M or M' setup (I visualize this as moving the bar to the top not the front)
// - "bar on top" case is solved with U2 M2 U2-- so next do U2 M2 U2
// - then do a M or M' teardown (opposite of what you did earlier)

M U2 M2 U2 M' // done.
 
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