If you search free slotting on the forum you can probably find my post about it. The basic idea is you make one of your F2L pairs with either the correct corner or any of the four last layer corners, based on what is easiest/fastest. If you use a last layer corner, make sure that you treat the last layer sticker of that corner as you would a cross color sticker on a normal corner so that you can then just do a normal OLL alg and then go into TTLL or PLL.OreKehstrah teach me free slotting cause I use O cls case where it looks like a ttll case
As someone genning and learning algs for TTLL, I can say for a fact that one of the main reasons people don’t want to learn Ribbon is that not only do you need to learn new algs, but you also will have to replace them if better algs come out. TTLL is in a terrible state since not much time was put into it. The group of people I’ve been genning algs with revamped all the double bar algs, and they are still no where close to the niceness of PLLs, with only one being-sub1 with basically perfect execution. I haven’t even looked at the TOLS algs yet.Hi everyone. I am setting up this thread to talk about the ribbon method, which was proposed by Justin Taylor. The link will tell you about the method and the steps. https://www.speedsolving.com/wiki/index.php/Ribbon_Method. I think that this method should be the method that all of the top speedcubers use, as it saves an f2l pair and is in general more efficient than CFOP, while still having a CFOP based background and utilising all the Olls and PLLs that we already know. Justin himself has an algsheet which you can download from the speedsolving wiki page, so that you can experiment with the algs.
I would like to know your thoughts as to why you think that this method isn't more popular. I think that this is partly because it was proposed relatively recently in 2017, so it has had less time to grow, but there must be something else, mustn't there...
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