Renslay
Member
Hi folks!
I wrote a description about my currently used BLD corner method. Someone taught me years ago, and since I can't find it (or similar) anywhere on the net, I named and published it.
You can find it here:
http://renslay.byethost11.com/boomerang.html
(EDIT on)
If byethost is unavailable, try this link:
Boomerang method
(EDIT off)
The description above is actually pretty detailed (maybe too...), contains explanations, advices and example solves as well.
Basically it is a preorientation-used 2-cycle method, which could sound horrible - however, through the nice and fast shortcuts, it is pretty fast. I found it well-balanced between the difficulties of the memorization, the executation and the number of algorithms to learn.
A 14 seconds example solve (no exception, no parity, some shortcuts):
Keywords:
I wrote a description about my currently used BLD corner method. Someone taught me years ago, and since I can't find it (or similar) anywhere on the net, I named and published it.
You can find it here:
http://renslay.byethost11.com/boomerang.html
(EDIT on)
If byethost is unavailable, try this link:
Boomerang method
(EDIT off)
The description above is actually pretty detailed (maybe too...), contains explanations, advices and example solves as well.
Basically it is a preorientation-used 2-cycle method, which could sound horrible - however, through the nice and fast shortcuts, it is pretty fast. I found it well-balanced between the difficulties of the memorization, the executation and the number of algorithms to learn.
A 14 seconds example solve (no exception, no parity, some shortcuts):
Keywords:
- Piece-by-piece / 2-cycle solving with fast algorithms such as (U R' U' R)*3
- Many easy, handy shortcuts (make the memorization and the execution shorter)
- Little to zero setups
- Zero thinking during execution, minimal thinking during memorization
- Short, permutation-only memo-queue
- < 17 seconds to solve on average
- 10-20 algorithms to learn / understand
- Preorienting as disadvantage
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