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The 4BLD "Example Solve" Game!

Next: U2 Fw' B2 F L' D' F' B Rw2 L2 F R2 U' Uw D Fw2 F2 R' B2 U2 Uw2 Fw2 B2 Uw2 Rw' R U2 B2 R' Uw' D2 Rw2 D' L2 Uw2 D' R' Fw R2 F2
x // Orientation

Memo (Speffz):
UFL: AW S + UBR ccw/DFL cw/DFR cw twists // Corners
UFr: GQ OR DB HQ KS WK JN JF UE AF IV XT I // Wings
Ufr: JA KR WL XS EM HO U // x-centers

Exec (3-Style):
[U'/l' u2 l] // Ufr-Fur-Ubl
[U l U', r] // Ufr-Fdr-Bul
[U l' U', r2] // Ufr-Dbr-Fdl
[d2: [r, U l2 U']] // Ufr-Dbl-Bdl
[u'/l' U2 l] // Ufr-Lub-Ruf
[R: [d/l' U l]] // Ufr-Ldb-Rdb
[U': [U' l2 U, r2]] // Ufr-(Dfr)-Dfl
// x-centers

[U' R D' R': [R' D R, U']] // UFL-UBL-DBR
[U R': [R U' R' U R U' R', D']] // UBR ccw/RDF cw 2-twist
// Corners (pseudo-solved)

[Lw': [U' L' U, r]] // UFr-LDf-BUr
[D': [U L U', r]] // UFr-RDb-BLu
[Rw' U': [r, U' R U]] // UFr-ULf-URb
[U' L U, r] // UFr-LBd-BUr
[3Rw U: [R' F' R, f]] // UFr-FDr-BDl
[Rw U: [L F L', f']] // UFr-DBr-FDr
[R U' R', u] // UFr-FRu-RBu
[R U' R', u'] // UFr-FRu-LFu
[Rw: [U, r D2 r']] // UFr-DFl-LUb
[U'/R' u' R] // UFr-UBl-LFu
[r: [U/R u' R']] // UFr-FUl-DRf
[D': [U' R' U, r2]] // UFr-DLb-BRd
Rw2 U2' 3Rw' U2 r' U2 l U2 l' U2 M' U2 l' U2 Rw U2' Rw2' // UFr-FUl wing parity
// Wings (UF-UL swap)

UD' F R2 U' R' U' R U R' F' R U R' U' R' U'D // UFL-BDL/UF-UL corner parity
[U' R': [D, R U R' U' R U R']] // UFL ccw/DFL cw 2-twist
(Alternatively, floating LTCT for this case is U'D' 3Rw' U2 3Rw U' R' U R D' R' U2 R' U' R2 UD2)
// Solved

Next: F D' L B' L' B2 L' U2 F D2 R2 D2 F' R2 F U2 F U2 D Rw2 F R' Uw2 F2 B D2 R Uw2 F' R' F' D Rw2 Uw' F' Uw2 L' B D Rw D2 B Uw' x y'
 
Next: F D' L B' L' B2 L' U2 F D2 R2 D2 F' R2 F U2 F U2 D Rw2 F R' Uw2 F2 B D2 R Uw2 F' R' F' D Rw2 Uw' F' Uw2 L' B D Rw D2 B Uw' x y'
z // Orientation

Memo (Speffz):
UFR: HT FQ RG P // Corners
UFr: QW LO RJ KF MA NU EG PV DI BS H // Wings
Ufr: AI BU JD MQ NF KH TO VR // x-centers

Exec (3-Style):
[r u2 r', U2] // Ufr-Ubl-Ful
[l: [r' d2 r, U]] // Ufr-Ubr-Dfl
[l' u2 l, U] // Ufr-Fur-Ufl
[U: [u', r' U' r]] // Ufr-Ruf-Bur
[u'/l U l'] // Ufr-Rub-Luf
[Lw' U: [r U' r', d]] // Ufr-Fdr-Ldb
[r' U2: [d', r U' r']] // Ufr-Bdr-Rdb
[D: [U l U', r2]] // Ufr-Dfr-Bul
// x-centers

[D': [D', R U R']] // UFR-LDB-BDR
[R', U L U'] // UFR-LUF-BUR
[U' R' D: [R' D' R, U']] // UFR-BUL-LDF
// Corners (minus parity)

[U': [b, L' B' L]] // UFr-BUr-DBr
[D': [r, U L' U']] // UFr-FLd-RDb
[u2, R U' R'] // UFr-BLu-FRu
[r', D' L D] // UFr-FDr-LFu
[R: [U'/L' u' L]] // UFr-RUf-UBl
[r U: [U l' U', R']] // UFr-RBu-DFl
[3Rw': [U r2 U', L2]] // UFr-LUb-LDf
[R' D': [U' R' U, r]] // UFr-RFd-DRf
[Lw U: [U l2 U', L']] // UFr-ULf-FUl
[D': [U', R' u R]] // UFr-URb-BDl
L' D 3Rw' Rw2 U2' r' U2' l U2 l' U2 M' U2 l' U2 Rw' D' L // UFr-LBd wing parity
// Wings (UF-UR swap)

U2 R' F R2 U' R' U' R U R' F' R U R' U // UFR-RDF/UF-UR parity
// Solved

Next: L U2 B2 L' U2 F2 U2 R F2 D2 R' B' L' D2 F' D' R L2 F' D F' Uw2 R U L Fw2 Rw2 D' R2 Uw2 L U2 L Fw D' R' Rw2 D2 F' Rw Fw D' L Fw Rw2 D x y
 
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