Lw2 B' D' F' U' F' //EOLine (6/6)
R2 U' R' U2 L' U' R' //Right (7/13)
L' U' L U2 L' U2 L2 U' L' //Left (9/22)
U' L U2 L' U' L U' L2 U R U' L U R' //COLL (14/36)
U2 R2 U' R' U' R U R U R U' R //EPLL (12/48)
Next: scramble: D' B D F' B R2 U2 F' U F U R2 D' R2 L' U L R2 D U' L' D L2 F' B
y R' L' B U B' D' // (6) EOL
R2 U' L2 R' U2 R U L
U R' L U2 L' // (19) Left block
R' U2 R U2 R' U2 R2 U' // (27) all but 4 corners
R' F R B' R' F' R B // (35) 3 corner cycle
F R2 F' L F R2 F' L' // (43) 3 corner cycle
NEXT = B' R2 F' R' U F' B' R F' D L2 U F2 B2 U' F2 U B2 U L2
L' U' L2 B' U B' F U2 F' R' B' F U F B' D' B' U' L' R2 D L2 F D' R'
E-1: z2 x' F U L U2 z' x'
D-1: D' R U' R' D2 U' R U R'
F2L: D' U R U' R' M2 U2 F R' F' r M' D2
CLL: R' U2 R U R' U R U2 R U R' U' R' F R2 U' R' U' R U R' F'
D: M' U M2 U' M' y U M U' M2 U2 M U M' U' M
ELL: r' U' R U M' U' R' U R M2 U M' U2 M U M2
Next if you want: U D R L u' R' u2 R' r L U F2 D r2 B' D' u f u' U F2 B U' f r' D' L2 R2 D' R' L' F' D B R B f2 r2 L f'
Other scramble if you don't feel like doing 4x4: R L' B' U' F2 B R' U2 F2 D' R' F2 B2 U2 F2 R2 L F2 L' D2 R'
U F' D2 //2x2x1 (3/3)
R2 U' L F //2x2x1 (4/7)
R' U F' //3x2x1 (3/10)
U2 //3x2x1 (1/11)
L2 F2 L' F' L F L' F' L F L' F' L F' //CLL (14/25)
R2 L B R' L U' R L' U2 R' L F2 L //LSE (13/38)
38 HTM for Roux linear FMC, never tried before.
Next scramble: U D L U2 D' F2 R' L' U' L' U2 B R' U2 B U R' F B D2 L' U2 B D' F
F' R D' U2 R' F D' // Cross (7)
L U L2' U' L // 1st pair (5, 12)
D' R' U R2 U R' D R U' R' d' R U R' // Finish F2L (14, 26)
U R U R' U R' F R F' R U2 R' // CLL (12, 38)
y' R2' F R2 U R' U' R' F' R U2 R U' R' U' R // ELL (15, 53)
Next: R D2 L' F B D U2 R' L D L B' F B R L U' D2 B2 L2
x2 F B D B' L' D //EOLine (6/6)
U R' U R L2 U2 R U R //Right Block (9/15)
U' L2 //2x2x1 (2/17)
U L' U L U' L U L U' L //All but 3 corners (10/27)
[ R : [ R D2 R', U2 ] ] //L3C (9/36)
U2 //AUF (1/37)
F' D2 B L2 U2 B D2 L2 U2 L2 B2 R D2 F2 U B2 R D' L B F2
x' y' D U' L' U L U' L2 R B' R2 (Xcross)
R U R' U' L U L' (F2L-1)
U2 R' U2 R U2 R' U' R U R' U R2 U R' (F2L-2 & 3)
B' R B R' U' R' U R2 U2 R' U2 L' U R U' R' L (LL)
next - B U L' D' L2 B2 D' R' D2 B2 U2 L2 B2 U' F' U' L2 D2 L2 D' B' D2 L' B' L'
x D' U R B' //CROSS
L U L' U L U L' //F2L1
U2 R' U R U' R' U R //F2L2
U' R U' R' U2 R U' R' //F2L3
L' U' L U' L F' L' F //F2L4
R U' L' U R' U' L //OLL
U2 Lw' U R' D2 R U' R' D2 R2 //PLL
next R2 U F2 D' R2 U' F2 D2 R2 U' R F L2 U B U2 B2 U2 B2 F'
Z X2 M' F' D R' D' //CROSS
Y R' U' R2 U R' //F2L1
U2 R' U' R F U' F' //F2L2
L U2 L' Y U2 R U2 R' U' R' F R F' U R' U R //F2L3/4
R U R' U R U2' R' F R U R' U' F' //OLL
R U R' U' R' F R2 U' R' U' R U R' F' U2 //PLL
NEXT- U F2 D' R2 D' B2 D' B2 D2 B2 U' L D2 R' D2 R' U' L' F D' R
I wanted to try some ZZ-FMC too, but I'm not as good as Pyjam.
D R' B' F' U' F U' B2 //EOLine (8/8)
R D2 R2 D' L2 D' R' D2 R2 D' R' //A lot of blocks (11/19)
D2 L' D' L' D R' D R D2 L' //Some other blocks (10/29)
D L D L D' L //All but 3 corners (6/35)
[ R' : [ F R' : U2 ] [ R' F : U2 ] ] //Too lazy to insert a commutator (11/46)
To Pyjam: assuming you practise FMC, do you use ZZ for your normal FMC solves? Do you think pre-orienting edges can be (always talking about FMC) better than orienting after some block-building?
Next scramble: L' F L U2 D' B U D' B' U2 L D2 F2 L D2 B2 L F2 R2 B2
Thank you for the kind words, Porkynator.
I was lucky with the last scrambles. They were rather easy.
Blocks then EO is better than EO then blocks. Okayama doesn't start with EO: it constrains the block-building too much.
That said, EO first is often easier for beginners and way better than CFOP.
I like to start this way to see if there's an easy solution. I try also with the reverse scramble.
It isn't rare to find a sub-35 solution, which is often enough to win a competition if none of the world's best is present.
For my previous scramble : B U2 B2 F R2 F U2 F L2 R2 U F' U' L R B' R' U' F' D F'
ZZ - FMC : 31 HTM (lucky again)
* F' R F' L' D' B' R // (7) EO
L' U' L2 U' D' L' U' L2 U L' B2 L // (19) Pseudo F2L (lucky)
U2 R' U' R U' R // (25) all but 3 corners (lucky)
* = (D' F' U' F D F' U F) // (+6) 3 corner cycle, 2 moves cancelled