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During inspection, I can see that yellow-blue is just a D' away from being solved, but before doing that, I insert yellow-orange and yellow-green with U R' F U R'. The second U move is to preserve the red-blue pair that was built while inserting those 2 cross edges. The yellow-green-orange corner is now solved relative to 2 edges around it, so I did and R' U R to take its edge out, and L' U L to insert it. I can then finish the X-Cross with D' R2.
U2 f R' f' // F2L 2 (red-blue)
Using the same insert that I did on my last example solve, I did U2 to put the pair in position, then insert with f R' f'.
L U' L' U F' U' F // F2L 3 (green-red)
I could have chosen to solve the orange-blue pair, but I chose green-red because it had a lower movecount. I took the green-red edge out of the back-left slot with L U' L', then just did a simple 3 move insert with U F' U' F.
y' L' U2 L U L' U L U' L' U L // F2L 4
I then rotated to put the last slot in front, just so that I could see everything easier. I actually just did a setup to the case I did in my last example solve with L' U2 L. I then executed the case that I showed yesterday with U L' U L to pair the pieces and U' L' U L to insert the pair.
U' R U R' U R U2 R' // OLL
Simple Sune OLL; just a U pre-AUF.
M2 U' M2 U' M' U2 M2 U2 M' // PLL
For the algorithm that I use, this sets up to a Z-perm with no AUF at the end, but some algs will have an AUF. It really won't matter, as long as you don't +2.
U R' F U R' U2 L' U L U' L' U L D' // FB
E' R' u R' u2 R U R' u' // 3QB
F' U' F U' R F' U' F U2 R' u // EOLE
R U R' U R U' R' U R U2 R U2 R2 r U R' U' r' F R F' // CO
R2 U R2 U' R2 D R2 U' R2 U R2 D' M2 U M' U2 M U M2 U' // CP+EP alg.cubing.net
Next: D B' R F' D B' L B' L2 D2 F B' D2 R2 B2 D' F2
x2 // inspection
L D F D2 R' F L F2 // cross (8)
R U' R' U' L U L' // 1st pair (7)
U L' U L U' f R' f' // 2nd pair (8)
U2 L' U' L E R U R' U F' U' F u //3rd and 4th pairs
U r U r' U R U' R' M' U R U2 r' // OLL 56
U' R U R' F' R U R' U' R' F R2 U' R' // PLL Jb Perm
x2 z2 //inspection
R' U R' U2 F2 L2 U B2 F //arrow+1 pair
U2 L U2 L' F U' F' //2nd pair
D' U2 R' U R D//3rd pair
U' f R' f' //4th pair
U' S U S' //EO
U2 F R U' R' U R U2 R' U' R U R' U' F' //COLL
U S U2 S' R2 U R2 S R2 S' U' R2 U2 //L5EP
Next: F2 U' R2 U' B2 L2 R2 U2 B2 R2 D' R2 L' B F' L2 R B2 D B' L2
x2 // inspection
L D' F2 L D2 L // cross (6)
U2 R' U R U' R' U R2 U R' U' R U R' // 1st and second pairs (14)
U' L U2 L' U L U' L' // 3rd pair (8)
U' F U' F2 r U r' // 4th pair (7)
R' U R U2 r' R' F R F' r //ZBLL
U' //AUF
Next: R2 U' L' F2 R2 D2 F2 U2 L' B2 L D2 L B' F D L' U' L2 D2 R2
U F' U2 S2 L2 // FB (5/5)
B U' B' R2 // 3QB (4/9)
u2 F R F' U R' // EOLE (6/15)
u R U R U2 R' U R' // TDR (8/23)
U2 R' U2 R U' L U2 R' U2 R U2 L' R' U R // ZBLL (15/38)
Next: U' B' U' R U' D' R B2 R2 L2 F' D2 B' U2 R2 L2 U2 R2 F L F2
U F' U2 S2 L2 // FB (5/5)
B U' B' R2 // 3QB (4/9)
u2 F R F' U R' // EOLE (6/15)
u R U R U2 R' U R' // TDR (8/23)
U2 R' U2 R U' L U2 R' U2 R U2 L' R' U R // ZBLL (15/38)
Next: U' B' U' R U' D' R B2 R2 L2 F' D2 B' U2 R2 L2 U2 R2 F L F2
CFOP:
x // Inspection
L´ F´ R´ D L D´ U´ F2 // Cross
y U2 R´ F R F´ U2 L U´ L´ // F2L 1
R´ U´ R U´ L´ U´ L // F2L 2
y R U2 R´ y L U L´ // F2L 3
U´ L F´ L´ F // F2L 4
U R U R´ U R U´ R´ U´ R´ F R F´ // OLL
U´ M2´ U´ M´ U2 M U´ M2 //PLL
56 STM
It should be M instead of M' at the 6th move in order to avoid the dots.
It's often a problem when the DF and DB edges are at the front of the arrow.
I still don't understand when to use M and when to use M' in this situation.
Your opinion would be welcome.
It should be M instead of M' at the 6th move in order to avoid the dots.
It's often a problem when the DF and DB edges are at the front of the arrow.
I still don't understand when to use M and when to use M' in this situation.
Your opinion would be welcome.
What scramble do you mean? Neuros i will use Neuros.
CFOP:
x' // Inspection
D' R' D2 B2 F D' L D // Cross
U' L U L' R U2 R' // F2L 1
L' U L y' U' R U R' // F2L 2
y' U' R U R' y L U L' // F2L 3
U2 L' U2 L U L' U' L // F2L 4
Lw' U2 L U L' U Lw // OLL
U R' U R' U' y R' F' R2 U' R' U R' F R F U2 // PLL
58 HTM
Next: U2 L2 R2 F2 L2 R2 B D2 B' D2 L2 B2 U' L' F R D R' B F' D
It should be M instead of M' at the 6th move in order to avoid the dots.
It's often a problem when the DF and DB edges are at the front of the arrow.
I still don't understand when to use M and when to use M' in this situation.
Your opinion would be welcome.
I haven't heard of this before, although I would assume it would have to do with the relation of the ULUR edges. If that is the case, then I'm not sure it's entirely worth doing, because it's a decent amount to recognize all at once and dots isn't *that* slow. But again, I don't know how it works. I would be interested in learning about it/doing testing on my own, though.
I too think it's related to UR and UL.
Note that the right direction saves only two moves.
So, I agree it likely not worth the pain.
It's only interesting from a theoretical point of view.