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The 3x3x3 Example Solve Thread

NEXT: F2 R2 F2 D' B2 D B2 F2 L2 D2 B2 L' U F D L2 F2 D2 L' F2 R'

Uw' //FB (pseudo centers)
Rw2 R' U R U R2 U R U R //Pseudo SB
L U2 L' U2 L' B L B' //CMLL
M' U M U' M2 U //EOLR
Rw2 B2 M' F' B' E S' //Finish

Roux-ish 32 STM

alg.cubing.net
Another one:
D' B2 D2 F2 L2 U R2 F2 U2 R2 B2 R F R D2 F' U R2 F2 R2 U

F L' Dw F x2 //FB
Rw2 U' Rw U2 Rw' //Square
U' M2 U Rw' U R //Finis pseudo SB
U Rw U2 R2 U' R2 U' R2 U2 R //CMLL + EO
U' M' U2 M U' M2 U' R2 //Finish

alg.cubing.net
 
35S
F' L F M' B' R2 F r' // EOLine + Pair (8)
U L U L2 R U' L' // Left Block + cp (7)
R' U' R U2 R' U R' U2 // Right Block (8)
R' U R' U2 R2 U R2 U R2 U' R' U // 2GLL U (12)
Next: F2 U F' R U' R U' F' L F' U' F' U F D R F' D2 B L2
 
Last edited:
NEXT: D' F U' R2 L2 D2 R F L U2 B' D2 F L2 B R2 U2 R2 F L2
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Here's my attempt at an LEOR solve. It's mostly (really bad) linear FMC, but only doing things that aren't too insanely out of reach for a faster solve for me. I only know one Pyjam EO alg, so I was using roux LSE to set up to it. @Pyjam , do you have any algs for 2 bad pieces? I don't care where they are, just something I can set up to when I have 2 bad pieces? Or a general strategy a la ZZ where I would put one in F or B, turn that face one quarter turn, and then slot in the second bad piece where the first (now good) piece moved to, and then turn the same face another quarter turn? I mean, I could just do Roux LSE, but that doesn't take advantage of the R face being free.

y // Inspection
F' U F' U' L U L' B D' L U L U' x // LB (11/11)
r U' (r U r') U' (M' U2 M) U2 R' (r' U' M') U M2 // EO (16/27)
U R U' R2 U R2 U R' U2 R U2 R' U' R U2 R' // RB (16/43)
U' (r U R' U') (r' F R F') // COLL (9/52)
U' M2 U M' U2 M U M2 // EPLL (8/60)

Next: R2 F2 U2 R2 F2 U' F2 D R2 B2 F D F2 L' D R B' D' R2 U
 
For 2 bad edges, if they are on top, I usually do the basic OLL : F (or f) R U R' U' F' (or f'). Otherwise I put one on the M slice, the other on the R slice, then I do M/M' to change the orientation of the bad edge and I replace it with the other bad edge on R with U R U' (or something like that) then M'/M.

The choice often depends on the remaining pieces because the frontier between EO-Middle en Right block is often blurred : I won't break a pair in order to do EO.

After you first block, here's how I might continue:

y F' U F' U' L U L' B D' L U L U' x // LB
R U' r U M2' r' U' R2 U r // EO-Middle
R2 U' R' // Incomplete RB
U R U' L' U R' U' L // COLL (Niklas)
U2 R' U' R' U' R' U R U R U2 // L5E


Comments:
• Immediately after 1st block, I see 3 bad edges on top, and a fourth one on FR, so I do R then U' to change their orientation.
• I can see that DF and DB are in perfect place to solve the bottom line, so I do it: r U M2'
• Now they are 2 remaining bad edges, easily solved with: r' U' R2 U r
• Good news: a square has built itself on the right!
• The corner and edge for the last pair are in uncomfortable position, but I know a trick for this case: doing an incomplete block: R2 U' R'
• After that, I do a COLL. In this case I need to know the COLL for Sune/AS cases. Hopefully, a Niklas is enough in this case.
• I finish with a EPLL for 5 edges. An easy case here.

Do not hesitate if you have further questions.
 
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