The 3x3x3 Example Solve Thread

NEXT: B D' F U' B2 L2 U2 F L F2 L2 F2 D L2 D2 R2 U L2 D
Not a CFOP expert, but here's an alternative solution:

y' F U D' L D' F' //Cross (6)
U L U R U R' L2 U' R' U' R //Right Block (11)
U2 L y' L' U' L R U' R' U F' U F //EOF2L (12)
R U R' U R2 D R' U2 R D' R2 U2 //COLL Sune (12)
41 HTM CFOP

NEXT: D' R2 D B2 L2 D2 B2 R2 U2 F2 L D' U2 F' L R' D2 F' L2 F U

x2 L' R' F D' R D2 //EOLine (6)
B2 U2 D L' //Left Square (4)
R' U R U2 R U2 R U R U' R' U R U R' //Right Block (15)
U2 L' U' L U L' //F2L (6)
y M U2 F U2 F' U2 F' r U R' U //ZBLL (11)
42 STM ZZ-a

Next: U D2 F2 L D2 B2 L2 B2 L' F2 L' D2 U F L' R2 U' B F2 D2
 
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NEXT: F2 L2 D' L2 B2 R2 F2 R2 D' R2 D' R F2 L' D2 U' B U F L' U
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2-Step CE: 31 STM

y' L' R U R' U2 L U L' y U F' U F2 R2 F' R2 U' R' // Corners (15)
M' D B' M B U2 S' M U' M2 U2 B' E2 F' E2 B2 // Last Edges (16)
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NEXT: F' U B2 R2 B2 F2 R2 D2 B2 U R2 U F L U' F L D L U2 B
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Reconstruction:
2-Step CE: 31 STM

U' R U R' U' R D' F2 R F' U R' F U' R2 // Corners (15)
B R E' S' M2 F2 R' B' D M2 U2 F' R2 F2 E2 B' // Edges (16)

I am currently generating algorithms for the LE (or last edges) This method is mainly just for fun though, and it will NOT be my main method. :)
 
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NEXT: L2 F2 L2 B2 D' F2 D F2 D2 R2 D' F' U F2 R2 B' U' L F R' U
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CFOP: 54 STM

R D R u L' R' F R D' // Cross
U2 L' U L U' L' U L // F2L-1
U2 y L' U2 L U' L' U L // F2L-2
U R U R' f R f' // F2L-3
R U R' U2 R U' R2' F R F' // F2L-3
R2 S2 R' B' U R S2 R' U' B R' U2 // ELL

NEXT: R D F2 B2 R L2 D' F' U2 R2 B2 U2 D2 L2 B2 R' D2 U'
 
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NEXT: B2 U2 D F D2 R' D2 L2 U' F2 D2 F' L2 B U2 B' D2 F R2 U2
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CFOP with Zeroing: 41 STM

L B2 D // Cross (3)
R U' R2' U R // F2L-1 (5)
R2 U' R' U2 F U' F' // F2L-2 (7)
U' L U L' U2 L U' L' // F2L-3 (7)
U' R U2 R' U' R U R2' F R U R' U' F' U R // FL2-4+OLL (15)
U' M2 U2 M2 //ZEROING (4)

* Different Solution then the first time, I mistyped but now it's fine.

NEXT: F B2 U2 F2 L2 F2 L2 U' F2 D U2 F' R2 U2 B L' R' F L2 F'
 
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CFOP with Zeroing: 37 STM

L B2 D // Cross (3)
R U' R2' U R // F2L-1 (5)
R U' R' U2 F U' F' // F2L-2 (7)
U2 L U L' // F2L-3 (4)
U2 R U' R' U R U R' // F2L-4 (12)
U r' U2 R U R' U r // OLL (8)
U M2 U2 M2 // PLL+Zeroing (4)

Your solution doesn't seem to work. See attached alg.cubing link.

NEXT: F B2 U2 F2 L2 F2 L2 U' F2 D U2 F' R2 U2 B L' R' F L2 F'

Edges:
[S, R' B2 R]
[S, L F' L']
[B E B', D']
[M2, U' L2 U]
[M F M', B]
[F':[b' D' b, U']] //3 Edges + 1 corner
[x' z':R2 U' R2 D B2 L2 U L2 D' B2 U] //Parity Fix, finish edges
Corners:
[F', U' B2 U]
[D, B' U' B]
[D B' R2 B D', L2] //2 corner twist

89 STM. Rate my comms.

Next: F' R D2 B2 R2 D L2 B' U' F R2 U2 F' L2 F U2 F' D2 F2
 
(y2) R U R' U R' U' R2 U' R2 U' L U' R U L'
Thanks for this, I probably ought to not learn my ZZLL's from an old list so I won't have to eventually replace them.

NEXT: U R U' F L' B2 R U2 D' F' B2 D' R2 F2 D' F2 U' R2 U F2 B2
x2 D B L U R F' R' D //EOLine (8)
R' U2 R' U R2 U' R' //Right Square (7)
U2 L' U L U' L' U L2 U' L' U L U L' //Left Block (14)
U' R' U' R //F2L (4)
y' R U2 R U R2 U R' U' R U R' U2 R' U R' U //2GLL (16)
49 HTM ZZ

Next: R' U F2 L2 U B2 L2 F2 L2 U' R2 U B F L B2 U L F2 L' D2
 
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