The 3x3x3 Example Solve Thread

Roux, 33 STM 37 HTM

z2 R2 r' B' D'//FB
U r2 U R2 U2 r' U' R' r' U r//SB
U' r' U r U2 R2 F R F' R//CMLL
U' M' U M U M' U M//LSE

NEXT: B L2 U2 L2 R2 F2 R2 F D2 U2 F2 D L D2 B' F2 R2 D' U L' D2
 
NEXT: L' D2 R2 B2 L F2 U2 R' B2 L2 D' F' R' B R' D' L D U' L2 F'
_

NEXT: L' D2 R2 B2 L F2 U2 R' B2 L2 D' F' R' B R' D' L D U' L2 F'

Well.. I use CFOP.

z2 x R u' L' u2 // Cross

U' L' U L U' L' U' L // First pair

U R U' R' L U'L' // Second pair

U2 R' U2 R U' RUR' // Thrid pair

R' U' R U2 y R d' RU'R'F' // Fourth pair

U' R2' D' RUR' DR U RU'R'U'R // COLL

M U2 M2' U2 M U M2' U M2' U // PLL


Next: L2 U' L2 R' D2 F2 U2 B2 U2 D B D2 L' U2 B2 D' U' R B R U' R D F2 L'
 
Roux, 37

z2 U R U r' D2 F'//FB
U2 R2 U R2 U' R' U2 R2 U2 r//SB
r' D' r U r' D r U' r U r'//CMLL
U M' U' M U' M' U' M' U2 M2//LSE

CFOP, 49

x L' B L U' F//X cross
U R' L U2 L' R y' L' U' L U2 L' U L U' y L' U2 L U2 L' U' L//F2L
U2 r U' r2 U r2 U r2 U' r//OLL
R U R' F' R U R' U' R' F R2 U' R'//PLL

ZZ, 38

x2 L U' F' D2 F'//EOL
L' U L2 U L2 R U' R U2 L R U2 R2 U R'//F2L-1
U2 R U2 R'//OLS
U R2 u' R U' R U R' u R2 y R U' R' U//PLL

NEXT: B' U2 B R2 U' R2 F2 R' B U F2 R2 L2 D' F2 B2 D2 F2 U' D
 
L' D2 L2 U2 L' B2 L' B2 L' B2 L2 F D R B' R U' F U' F2 R

X //
U, R', B2, L2, U, L2, B', D, R, B', L2, F', L2, U2, F', U2, F, L2, U2, B', D2: I got a 14.08


next: B R' F L' D B' L B R2 U' R' F' U' R F' B U R U2 R' B' U2 L' U2 F'
 
seeecret method, 31

D F' D y'
R2 U R' U2 R2 U' R' U R' U'
M' U' R2 U M' U' r' U2 M' U2 M U' M2 U' M2 U2 M U'

NEXT: D2 B2 R2 B2 F R2 B D2 F' L2 U2 L' U2 R F' L' B U B R
 
Roux 2-phase human solution (near linear human-found solution breaking into 2 "phases," first 10 pieces then last 10 pieces)

29 moves STM

y U' F L' F' B' D' L' U' R B' D2 B'//F10P (F2B)
R' U L U' R U L' U M' U M U M' U E2 M' E2//L10P (CMLL/LSE)

32 HTM, edge comm abuse

y U' F L' F' B' D' L' U' R B' D2 B'//F10P (F2B)
R' U L U' R U L' U' D2 R L' F U D' R U' D F R' L//L10P (CMLL/LSE)

funny enough, HARCS at level 100 for Roux on it's own gives 24 STM as it's solution, 5 moves off ain't too bad :)

z2 y' M' U2 R D2 B r F B//FB
U' r2 U R' U2 r U' M2 U' R' U2 R'//SB+CMLL
M2 U' M U2//LSE

I think humans (could) reach sub-35 using linear F2B and L10P; but there may be better options out there. More research must be done!

NEXT: F2 R2 D' B2 U2 F2 D U F2 U' R2 F D B U R B F2 U2 F' U'
 
Well done, @martinss

Roux 2-phase human solution (near linear human-found solution breaking into 2 "phases," first 10 pieces then last 10 pieces)

29 moves STM

y U' F L' F' B' D' L' U' R B' D2 B'//F10P (F2B)
R' U L U' R U L' U M' U M U M' U E2 M' E2//L10P (CMLL/LSE)

Is it your hope to find a 2-look Roux method?

It's ambitious. 3-look would be already really great.
 
Is it your hope to find a 2-look Roux method?

It's ambitious. 3-look would be already really great.
The way I define it is a 2-phase solution. Solve x amount of pieces in the first phase, and last y pieces in the second, solving the cube. For this variation of a 2 phase solve, I break the 2nd phase into 2 substeps: L4C and L6E. So when they total, you still get a second phase (solving L10P) but it's made easier by breaking it into 2 "looks." So it's technically 3 looks, but 2 phases. The reason I break it up L10P is because it makes it much easier for a human to perform rather than trying to do it all at once.

It seems like F10P all at once might be a lot for a human to digest and solve efficiently, I'm gonna run some tests and see what my efficiency is before I decide on this approach.

Also, my approach to L4C is not entirely pure. If it can be solved via 1 commutator, I solve corners then edges. If it can't, I solve edges first and end w/ ZBLL. Although L4C is less efficient, this should still get sub-35 if you're careful.

2-phase Roux, 32 STM 34 HTM

y' x' L' B' U D F R2 U F' U2 R' F//F10P
B2 U' M' U' M U2 B2 y' L' U2 L2 U2 L' B' U2 F' L F L' U2 B U'//L10P

NEXT: L2 F' B2 U' R F D F U R' F2 L2 F2 U2 B2 R F2 R2 B2 R
 
NEXT: L' F2 L2 D2 R F D R' B U F2 D B2 U' B2 D F2 B2 L2 U'

z2 D' B R' D' L2 F D //EOLine (7)
U R2 U2 R //Right Pair (4)
L' U L' U' L' //Left Pair (5)
U' R U2 R' U R U' R' //Right Block (8)
U' L' U L U L' U' L //F2L + Phasing (8)
D R' U' R D' F2 R2 U' r U2 r' U R2 F2 //ZZLL (14)
46 HTM ZZ-b

Next: L2 R B2 F2 R' B2 F2 U2 B2 R2 U' R U' L2 D' U2 F L R' B'
 
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