The 3x3x3 Example Solve Thread

B R2 D2 F' D2 U2 L2 D2 U2 F L D' U' F2 L' F L2 B L' F'
Skeleton :
D2 * U2 R' B' R2 F D B //EOCross
L R' U R L' //1st pair
U2 ** L' U' L //Edges

insert at * : R' D R U2 R' D' R U2
insert at ** : U' L' D2 L U L' D2 L

2nd skeleton : D2 R' D R U2 R' D' B' R2 F D B L R' * U R L' U L' D2 L U L' U' ** D2 L
insert at * : R D2 R' U' R D2 R' U
insert at ** : U L U' R2 U L' U' R2

Final : D2 R' D R U2 R' D' B' R2 F D B L D2 R' U' R D2 R' U2 R L' U L' D2 L R2 U L' U' R2 D2 L

Next : L B2 L' F L' R D' U2 R U B R' D2 U2 L2 R2 B U R2 U F2 U' B' L2 U' B' D' L F2 L
 
NEXT: B' L2 R2 B2 U2 B' U2 F' D2 L2 U2 L D' R F2 L D' F' L2 R' U

U' F B' U B //eoline
U L' U2 R2 //square, pair
U L2 U L' U R //rb
L2 U' L U L U' L2 U' //lb
L2 U' L U' L' U2 L2 U2 L' U' L U' L' U2 //ll
view

Next: B' D' B2 U F2 U' L2 D B2 U' F2 B U2 F2 U2 R U L' B L2
 
NEXT: L2 U F D2 B' D2 R' D2 B' L F2 U' R2 L2 B2 D' B2 R2 D' B2

Roux:
R' B' F2 U' F' z'
U L' U' L U L' U' L' U L
U' R' F U2 F' R F R' U2 R F'
M2 U' M U M' U M' U2 M2 U
view

NEXT: D2 L2 B R2 U2 B L2 B D2 B2 D2 R' B' D2 L' D L D2 B' U F2

Not totally Roux:
D' F L' U2 B' U2 R' y
U' M2 R U' R' U' M2 B U2 B' U'
U M2 U'
F2 R U' R' F D R' B' R' B R2 D'
U' F U S' U' F' U f
view

Next: U B2 L' D2 F2 R F2 L D2 U2 R2 B' R' F D' F2 R F D2 R
 
NEXT: R2 D L2 U' R2 B2 D' L2 U' R2 D2 B' D' U L' F U' B D R2 U

F' R D F' z M //right block
l U' l' U2 L' M2 U M2 //eoline
L' U L2 U L2 U' L U L// top block
U' F U' R2 D B' D' R2 U2 F' //(=d' L d' L2 D F' D' L2 d2 F') fish
F U' F D2 F' U F D2 F2//chips
view

Next: R' F L' D' F2 R F' B D L2 F2 R' D2 L D2 B2 R' F2 L B2
 
FMC (domino) 27 moves. Probably would've been better with a different orientation state but whatever.

What I try to do is any of the 24 center positions and use the one that gives a proper line/belt while giving a lot of flexibility to blockbuild (you can see all 24 lines using only 6 center positions due to FB symmetry and being able to build it on the top or bottom) In this solve I used what is essentially an advanced version of TSLE to complete reduction. Luckily the solve from there was quite easy.

There's probably a way similar (but better) than this so that humans can do a domino solve more efficiently w/o doing CF which is my main project ATM. Started with Thistlewaite Redux but the corner process proved very tedious so it's scrapped for the time being.

F R' F' B U R' U' L'//EOF2L-1 (8/8)
F2 D R' U R F2//Domino Redux (6/14)
R2 U2 F2 U' B2 U' L2 B2 U' F2 D L2 D//Solve (13/27)

NEXT: R2 F' U2 F L2 D2 F U2 L2 B2 R2 U' F R2 F' D' L' D2 L' F L2
 
Briggs v1

y U f' F' r F2 u R' U2 R' u2//CPFB (10/10)
r' R' B' U' M U B r//EO Line (8/18)
U2 R U' R2 U2 R2 U' R2//"F2L" (8/26)
R2 U2 R' U R' U R2 U2 R2 U2 R' U2 R U' R//LSLL (15/41)

NEXT: R2 U' R2 D L2 D R2 B2 R2 U' L2 R F L' U B R' U' L' F2 U2
 
NEXT: R2 U' R2 D L2 D R2 B2 R2 U' L2 R F L' U B R' U' L' F2 U2

y x, R' L U' R L2 U R2 U F' D F U2 // 2x2x3 (12/12)
x' y, R' U R U' R U R' U' R2 U R // 2x2x1 block for later (11/23)
U2 F' U F U2 R U R' U2 // F2L on UL, save 2x2x1 block at BR to force easy 1LLL/ZBLL case (9/32)
z' y', (B' L F2 R F' R F R' F2 L' B) U2 // 1LLL (11/43)

NEXT : R U2 F' U F D F2 L U' F2 B2 L F2 R B2 L2 B2 L' D2 R
 
NEXT: F' L2 F D2 L2 F R2 U2 B' F' D' R2 F' L' U' B' U' R' F2 U

R' F2 D R2 //2x2x2 (4/4)
U2 L F L' F2 U' //2x2x3 (6/10)
L2 U' F U L2 //F2L-1 (5/15)
F U' R' F R U //All but 5 edges (6/21)
F' L F M' F' L' F
M' F' M F2 M' F' M2 //Edges (14/35)

see on alg.cubing.net

Next scramble: B' D2 R' L' B' U' D' F D L' B2 U2 F D2 B D2 L2 D2 F' L2
 
Briggs v1, 32

z' y U2 f2 U2 F' u2 M2 U r u2//CPFB (9/9)
U R' U2 r' U' r2 U r'//EO Line (8/17)
U2 R' U' R' U R U R U2 R' U2 R2 U R' U'//Intuitive Solve (15/32)

Roux, 39

F L2 D B' D2 L2 B' R2 x' U M2 L' U L U M U M2 R' U R//F2B (20/20)
y F R' F R2 U' R' U' R U R' F2 y'//CMLL (11/31)
M' U M2 U' M2 U' M U//LSE (8/39)

CFOP, 49

F R' B R' U L F D2 L2 U2 l U' l//XXCross (13/13)
F2 U R' U' R F2 B U' L U2 L' U B'//F2L (13/26)
y M R U R' U R U2 R' U M'//OLL (10/36)
R' U' R y R2 u R' U R U' R u' R2 U'//PLL (13/49)

42, 37

F L2 D B' D2 L2 B' R2 x' U M2 L' U L U2 R'//FB+Square/Corner setup (15/15)
R U R' F2 U F R' F R2//L5C (9/24)
B' U M U' B M U2 M' U' M U2 M U'//L7E (13/37)

NEXT: F2 L2 D U2 L2 D F2 D' B2 U F2 R' D L F L2 B L2 R B' F2
 
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