BVCuber13
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next: R' F' R2 U' R' U2 R' U' F U2 F
Next: F' R2 F' R U2 R' F2 R U2
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next: R' F' R2 U' R' U2 R' U' F U2 F
Next: F' R2 F' R U2 R' F2 R U2
F' R2 F' R U2 R' F2 R U2
y x2 U R2 // green layer U R' U' R U' R' U R U' R' U R U' R' U2 R U' // CLL
F' R2 F' R U2 R' F2 R U2 y x2 U R2 // green layer U R' U' R U' R' U R U' R' U R U' R' U2 R U' // CLL
Next:
R' F R2 U' F' R' F2 R' U
R' F R2 U' F' R' F2 R' U
x //inspection R' U R' //layer+ oll skip z2 R U R' F' R U R' U' R' F R2 U' R' U2 //pbl
Next:F U' F2 R F' R U2 F2 U2
F U' F2 R F' R U2 F2 U2
x' F' U R U R' // R EG2 face U' F' L F L' U' L' U L' B2 L2 // anti-CLL cancel into R2 F2 R2 variant U // AUF
Next: U F' R' U R F2 U2 R U2
U F' R' U R F2 U2 R U2
z' y2 F2 R2 U R' U R' // yellow side U' F R' F' R U R U' R' U' // CLL
U' F R' U' R U' R2 U F'
U' F R' U' R U' R2 U F'
x' y R U R' // white side U2 F (R U R' U')2 F' // OLL F R U' R' U' R U R' F' R U R' U' R' F R F' // PLL
inspection: y' U' F R' U' R U' R2 U F' x' y R U R' // white side U2 F (R U R' U')2 F' // OLL F R U' R' U' R U R' F' R U R' U' R' F R F' // PLL
next: R' F U' R U' R U2 F2 U' R U
inspection: y'
w layer: F U2 L' U' L
pll: U' j perm
ikik my solutions suck
next: R' U' R U R U F' U F
R' U' R U R U F' U F
U' R' F R F' // Y layer U2 // ok Leon thanks lmao
oops R' U' R U R U F' U F U' R' F R F' // Y layer U2 // ok Leon thanks lmao
Next: U' R' U2 R F2 U2 R' F U'
How is the solution shorter than the scramble? I thought a 2x2 scrambler always give you an optimal sequence. R' U' R U R U F' U F U' R' F R F' // Y layer U2 // ok Leon thanks lmao
Next: U' R' U2 R F2 U2 R' F U'
Next: U' R' U2 R F2 U2 R' F U'
U' R' U2 R F2 U2 R' F U'
x y R U R' U' R U R' // blue layer U U2 R2 D R' U2 R D' R' U2 R' U2 // CLL
…no, where do you think we get 4-movers from??? a 2x2 scrambler is (most likely) random state with a minimum move count of 4, so that’s why this exists.How is the solution shorter than the scramble? I thought a 2x2 scrambler always give you an optimal sequence.
What happened to CR/WR solves?How is the solution shorter than the scramble? I thought a 2x2 scrambler always give you an optimal sequence.
…no, where do you think we get 4-movers from??? a 2x2 scrambler is (most likely) random state with a minimum move count of 4, so that’s why this exists.
What happened to CR/WR solves?
The standard scramble generators already have scramble obfuscation/padding by default for 2/skewb/pyra. E.g. for 2³, csTimer forces the scramble sequence to be at least 9 moves, while TNoodle forces 11 moves.
U' F2 U2 R' F' R U' F' R'
U' F2 U2 R' F' R U' F' R'
y U' L' B' U // green side x' R U R' U R U2 R' // OLL x2 R U R' U' R' F R2 U' R' U' R U R' F' U2 // PLL
next: U R F' R2 U2 F U' R U' R' U2
U R F' R2 U2 F U' R U' R' U2
y2 x' R U' R2 U F2 // yellow side with cancellation (R2 R) R' U R' U R U2 R' U // sune
R' F U2 R' U2 F2 R' U2 R'
R' F U2 R' U2 F2 R' U2 R'
R F R // blue side x F R' F' R U R U' R' // OLL L' U L' F2 L U' L // PBL
U' R' U F R U R'-layer R' F U2 R' U2 F2 R' U2 R' R F R // blue side x F R' F' R U R U' R' // OLL L' U L' F2 L U' L // PBL
next: U R U' R2 F' R U' F' U' R U'
F' U2 F2 R' U2 R U2 F' U2
F' U2 F2 R' U2 R U2 F' U2
x' z U' R' U R U' R' // white side U' F (R U R' U')2 F' // OLL y z2 D R U' R F2 R' U R' // PBL
x' y' R2 U' R'-layer F' U2 F2 R' U2 R U2 F' U2 x' z U' R' U R U' R' // white side U' F (R U R' U')2 F' // OLL y z2 D R U' R F2 R' U R' // PBL
next: R F' U2 R' U' R' F R' F R U'