Tempest 3V1 Development Thread (2016 Model leaked)

Who Should Tempest Work With on Mass Manufacturing?

  • MoYu

    Votes: 1 5.6%
  • QiYi

    Votes: 10 55.6%
  • GAN

    Votes: 0 0.0%
  • Yuxin

    Votes: 1 5.6%
  • FangShi

    Votes: 0 0.0%
  • ShengShou

    Votes: 0 0.0%
  • Dayan

    Votes: 4 22.2%
  • Independent Company

    Votes: 2 11.1%

  • Total voters
    18
  • Poll closed .
We are planning on 55.5, but maybe a 58mm version could be put int consideration, like a standard version and a macro version
I'm not in the habit of buying a lot of 3x3s, I prefer to save my money for bigger puzzles, but if you made a legit 58mm speedcube I would definitely buy it.
 
I'm not in the habit of buying a lot of 3x3s, I prefer to save my money for bigger puzzles, but if you made a legit 58mm speedcube I would definitely buy it.

I'll definitely consider a 58mm version of the tempest because you do have a point. I'll bring it to abo
 
Just a curious thought: has there been any mention of this project outside of the forums?
 
Looks quite unstable and a bit locky, but great for a 3d-printed cube.
Can't wait to see an injection-moulded prototype X3

EDIT: Actually, no, not locky... Just catchy... That's actually rather impressive~

It wasn't too well tensioned when we made this video, and Andrew has yet to tighten it, although, the secert to breaking in 3d printed cubes is something we like to call "Cubicle Weight Five"

Also, andrew is going to put in maru soft springs, instead of the weisu soft seen in this video
 
Yeah, doesn't look too good, hopefully this can be improved, looks cool.
Maybe the catching is from the 3d printing quality?

Yeah, the corner base isn't too perfect because of the software limitations. Andrew also said it catches less with maru soft springs.

Currently, it can do one peice reverse with virtually no effort at all (feels like a normal turn rather than a cut) and standard is 45, albeit a bit loose because of the corner base.

I will be able to report on this cube soon.
 
Yeah, the corner base isn't too perfect because of the software limitations. Andrew also said it catches less with maru soft springs.

Currently, it can do one peice reverse with virtually no effort at all (feels like a normal turn rather than a cut) and standard is 45, albeit a bit loose because of the corner base.

I will be able to report on this cube soon.
ooo video of that?
 
Looks quite unstable and a bit locky, but great for a 3d-printed cube.
Can't wait to see an injection-moulded prototype X3

EDIT: Actually, no, not locky... Just catchy... That's actually rather impressive~

We all hope we could get an Injection mold prototype.

Andrew and I are thinking of a stickerless cap design, focusing on a sort'of new technology called "deep-cut caps," much like caps on pyraminx center peices, particularly on the corners, and possibly even on the edges.
 
So yea, this is the stickered prototype, it has some slight catches from imperfections in the model itself (mainly corner/edge base connection not being perfect) plus I'm not that great of a cuber by any means, switching out the springs from weisu soft to maru reduced them.

Sion will have this version on Friday so he can provide his own feedback then, and the 3D printed aspect of it has been reduced by chemically smoothing the plastic, so it isn't too scratchy, but it is a little unstable/floppy at the moment
 
making your own 3x3 must be so cool. I like it. :)

Yeah. It really is. you learn why the best of the best work and how speedcubes have evolved into those on todays market. You just need to have an idea, a little creativity, and a person who could help you make it a reality, and you have your very own cube design.
 
Looks exactly as i imagined from the designs. A little floppy. I'm sure much of that comes from the 3d printing though.

In regards to your questions about the project outside the form, I think it got mentioned on the Delsone podcast. Or maybe it was another podcast.
 
I posted a poll on if I should do a video unboxing of the Tempest Prototype I'm general cubing. Check it out!
 
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