byu
Veteran
I've been really interested in making a Square-1 blindfolded method, and I've been thinking about it a lot recently. So, I've got this idea for steps.
Memo
1. Memo Cubeshape and track pieces through Cubeshape
2. Memo Cycles of edges starting with UB, each edge being lettered A-H, creating images in pairs.
3. Memo Cycles of corners starting with UBL, each corner being lettered A-H, creating images in pairs.
Of course, since there aren't many pieces, visual memorization is also a good idea.
Execution
1. Cubeshape
2. Bring edges up to UF and keep in cubeshape, use alg /(3,3)/(1,0)/(-2,-2)/(2,0)/(2,2)/(-1,0)/(-3,-3)/(-2,0)/(3,3)/(3,0)/(-1,-1)/(-3,0)/(1,1)/(-4,-3) to swap UB with UF.
3. Bring corners up to UBR, and use an alg to swap UBR with UBL, use alg /(-3,0)/(0,-1)/(2,0)/(0,4)/(2,-2)/(0,4)/(4,0)/(0,-4)/(0,2)/(0,-5)/(3,0)/ (Thanks Maarten for the alg)
4. Feel the Square-1. If it's not square yet, apply this alg. /(6,0)/(6,0)/(6,0)
Remember, this is just a general idea, I don't know how well this would work. Tracking shouldn't be too hard, because there are only 16 pieces to keep track of, although this would decrease success rate. However, anyone who's had experience with 3x3 Speed-BLD, even if they're not very good, should find this much easier than tracking 3x3 pieces, since there is no orientation to worry about, only permutation.
If anyone interested in helping me work on this method, I'd appreciate it. If you have any suggestions or comments that might make this better, please tell me. I really want to someday get a successful Square-1 BLD solve, and I think this method might work for me.
Again, this might be a terrible idea and I just have no idea about it, but I thought I'd announce it in case anyone was interested. If nobody posts, I'll assume nobody is interested and I'll work on devising the method myself.
Memo
1. Memo Cubeshape and track pieces through Cubeshape
2. Memo Cycles of edges starting with UB, each edge being lettered A-H, creating images in pairs.
3. Memo Cycles of corners starting with UBL, each corner being lettered A-H, creating images in pairs.
Of course, since there aren't many pieces, visual memorization is also a good idea.
Execution
1. Cubeshape
2. Bring edges up to UF and keep in cubeshape, use alg /(3,3)/(1,0)/(-2,-2)/(2,0)/(2,2)/(-1,0)/(-3,-3)/(-2,0)/(3,3)/(3,0)/(-1,-1)/(-3,0)/(1,1)/(-4,-3) to swap UB with UF.
3. Bring corners up to UBR, and use an alg to swap UBR with UBL, use alg /(-3,0)/(0,-1)/(2,0)/(0,4)/(2,-2)/(0,4)/(4,0)/(0,-4)/(0,2)/(0,-5)/(3,0)/ (Thanks Maarten for the alg)
4. Feel the Square-1. If it's not square yet, apply this alg. /(6,0)/(6,0)/(6,0)
Remember, this is just a general idea, I don't know how well this would work. Tracking shouldn't be too hard, because there are only 16 pieces to keep track of, although this would decrease success rate. However, anyone who's had experience with 3x3 Speed-BLD, even if they're not very good, should find this much easier than tracking 3x3 pieces, since there is no orientation to worry about, only permutation.
If anyone interested in helping me work on this method, I'd appreciate it. If you have any suggestions or comments that might make this better, please tell me. I really want to someday get a successful Square-1 BLD solve, and I think this method might work for me.
Again, this might be a terrible idea and I just have no idea about it, but I thought I'd announce it in case anyone was interested. If nobody posts, I'll assume nobody is interested and I'll work on devising the method myself.
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