Square-1 BLD

How is Suare-1 ever going to be a blindfolding event if you can can feel if it's a cube shape or not? It's cheating :(.

Most cubers solve SQ1 by bringing to to cube shape first.
You wouldn't have any advantage after that.
Oh, and just bringing it to cube shape does NOT mean it's solved.
 
How is Suare-1 ever going to be a blindfolding event if you can can feel if it's a cube shape or not? It's cheating :(.

In addition to your stupidity pointed out by the others already:

Is solving a Rubik's Blind Man's Cube blindfolded cheating? No, it's solving a Rubik's Blind Man's Cube blindfolded. Just because puzzles like Rubik's Blind Man's Cube or Square-1 inherently give you physical cues, doesn't make solving them cheating. Only makes it different from what noobs like you have seen, and possibly but not necessarily easier. What would be cheating (for example) would be to enter a regular Rubik's Cube blindsolving competition with a Rubik's Blind Man's Cube.
 
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I just made a video explaining my idea. I have a video of me attempting a post-square Square-1 BLD solve DNF in 4:53.85 that's processing right now.

 
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Do you even know the first thing about Square-1? If you want to swap adjacent edges, use adj parity! Also, why is your opposite edges swap algorithm so unnecessarily long? Use opp parity! Deary deary me this is so very sad and miserable to watch. I strongly suggest you give up your pursuit to Square-1 bld efficiently until you know how to speedsolve the Square-1.

On a side note: your two corner swap algorithm is rather painful for speed and can be avoided by using J perm then adj parity (for those of us who are beast at parity).
 
you don't even need to use pure 2 swaps for a Pochmann-esque method.

Corners:
with UBL buffer, UBR target
(-5,0)/(3,-3)/(3,0)/(-3,0)/(0,3)/(-3,0)/(-4,0)

to target UFL simply preface the above alg with (-3,0) instead of (-5,0) and end it with (6,0) instead of (-4,0).

UFR is just Y perm: (6,0) double J (-5,0) double J (2,0)

Edges:
UL buffer, UF target
(-2,0)/(3,-3)/(3,0)/(-3,0)/(0,3)/(-3,0)/(5,0)

for UB:
(-3,0)/(3,-3)/(3,0)/(-3,0)/(0,3)/(-3,0)/(6,0)

for UR

T perm: (-5,0) double J (-4,0) double J (-3,0)

adj parity and J perm to solve parity, and you are done.
 
I think it's easy to remember each piece if we start from 'square' shape.
Just use simple orientaion and permutation algorithm.

The problem is how to memorize and keep tracking when we want to make a cube ?
 
I think it's easy to remember each piece if we start from 'square' shape.
Just use simple orientaion and permutation algorithm.

The problem is how to memorize and keep tracking when we want to make a cube ?

What do you mean? Just go through your moves for each piece and track where they end up. It's just like speed BLD.
 
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