Filipe Teixeira
Member
So today I was wondering...
Let's say you have a cube simulator that allows a limited number of macros (algorithms and triggers) and functions (invert and mirror).
You could use functions to modify any macro
A macro could be executed instantaneously.
So the question is:
What times could be achieved by using moves, functions and a limited number of macros?
What would be the optimal number of macros, maybe 30? Roux cmll and some triggers for blockbuilding and lse?
I want to know what you guys think of this interesting concept.
I am curious to know what would be the best use of macros to achieve the fastest time
Let's say you have a cube simulator that allows a limited number of macros (algorithms and triggers) and functions (invert and mirror).
You could use functions to modify any macro
A macro could be executed instantaneously.
So the question is:
What times could be achieved by using moves, functions and a limited number of macros?
What would be the optimal number of macros, maybe 30? Roux cmll and some triggers for blockbuilding and lse?
I want to know what you guys think of this interesting concept.
I am curious to know what would be the best use of macros to achieve the fastest time
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