Solving pyraminx blindfolded.

JLPCube

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Hey, guys, so i wanna ask a question about any methods of solving the pyraminx BLD. I actually was able to solve it using just LBL, but memorisation takes so long, and the number of successful solves is really low. So, if you know the better way to solve the pyra blind, or may be know a good english / russian tutorial - please help me.
 
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That's actually the best we have so far for a pyrabld method... try a top-first method instead and memorize it the same way, if you don't like that then try a v-first method.
 
I "invented" a Pyraminx BLD method a while ago and posted it here:

A little off-topic, but I came up with a non-1-look Pyraminx blind method. Pretty much I use a modified Speffz scheme for edges (left side starting with LB sticker is A, continues clockwise, front side goes D to F, right goes G to I, and down goes J to L, where J is the DF sticker). So it's kind of like a 3-cycle method, I guess, and the buffer is the D sticker. You make letter pairs, put your first letter in the pair in the place of the E sticker and put the second one in the place of the J sticker, without interrupting the buffer. From there, do a sledge (R' L R L'), and undo your set-up moves. I just memorize centers and tips by looking at them, and for centers, I use R U' R' U' R U' R' U' to rotate counter-clockwise, and L' U L U L' U L U to rotate clockwise.

Scramble: L' B' U L B' R' L R b u'

Memo:
Edges: HC (cycle break) EK FE
Centers: Top goes counter-clockwise, left goes counter-clockwise, back goes counter-clockwise
Tips: Top goes clockwise, back goes counter-clockwise

Execution (notation in brackets denotes a rotation following the direction of that move):
u b' // tips
R U' R' U' R U' R' U' // U center
[B'] R U' R' U' R U' R' U' // L center
[L] R U' R' U' R U' R' U' [L'] // B center
B' U' B // sets up H edge
L' U' [U'] // sets up C edge
R' L R L' // sledge
U L B' U B // undo set-up moves
U' // sets up K edge
R' L R L' // sledge
[U'] U // undo set-up moves
U L' [U'] // sets up F and E edges
R' L R L' // sledge
L U' // undo set-up moves
 
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