Skipping the block building in Roux?

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eo

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Well, this is a beginner method, not as effecient compared to the classic Roux ... :)

Second, if those (RER, UMU, ...) are not serious ALGs, then this method might be treated as an "all the way intuitive method" ... ;)



==================================================
  1. 8 corners

  2. 1 edge

  3. Take this edge as LD, move all M/U edges into M/U range
    ---- just in range, no specific position, no EO.

  4. Finish M/U edges with Roux method (skip Blocks and CMLL)
    ---- Ignore the F/B center
    ---- Ignore RU piece's EO

  5. z', do same thing again.(Roux ending)

All done.

==================================================
​


As an extremely clumsy beginner, i did step 3 like this:

Check all M/U edges, if any one of them is not in M/U, only 2 cases possible:
---- In RD: RER'
---- In E: turn it to FL, then do R'ER

Always put a non-M/U piece on RU prior above moves, this will pull it down as the M/U one pops up. Double wins.
And if there are no non-M/U pieces on U, use a M('2) turns to bring them up.



That's it. And thank you all below for your valuable inputs...
 
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Do LSE steps twice? Theres no need.

And The problem are the LD and RD eges. They have to be in place or the rest of the solve will suck. Just stick with regular Roux.
 
Just came up a idea (not so efficient but lazy enough) for beginners (as I am) to skip the block building in Roux:

1. start from any single edge piece as the LD edge, pull down 4 corners.

2. use whatever available moves to put 4 middle layer edges (totally random in middle layer, no eo, no order)

3. now image the block building of Roux method has already been done, and just go ahead:
---- CMLL
---- 4a, 4b, 4c (one small freedom here is the RU edge can be totally ignored)

4. z'
5. 4a, 4b, 4c again to finish the cube.


Need your kindness to give some expert inputs on this.
---- (of course the opinions themselves need not to be kind... :))

It would work if you're really struggling to blockbuild I guess. But perhaps just corners-first (rouxy finish) might work better... Even for beginners...
You could do:
A layer, then R corners, then R edges, LSE. i.e. 'Waterman' (;))

Edit: just realised kirjava said exactly the same thing. Meh. At least I explained how the corners first I was talking about works.
 
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Lately I've been thinking a lot about how a beginner Roux method should be designed. Corners first is really easy. But, I would prefer that the steps be similar enough to Roux that it makes the beginner want to continue to the speed version and isn't confused by the steps and overwhelmed by the blockbuilding.

For the first block, I thought that maybe it would be simple enough and Roux enough to add the D edge. Then, add a corner, then slot the other edge for the square. Then add the other corner and slot the third edge for a rectangle.

For the second block, the same steps can be used.

For LSE, I think the three substeps need to be preserved but simplified. I like my repetitive all M'UM orientation. But, I don't know how difficult beginners would find 4b and 4c as they are.
 
wow, so many replies in a blink of eyes time. thanks a lot for all your suggestion!

i found the missing edge issue almost immediately after posting... neh, another stupid post...

Just update with the fix, but it may does not matter any more... since it's even slower now with the extra couple turns...


I totally buy in all your ideas and will take this only as a casual method. (may be just for trainning...)
 
hmm, just realized that in step 2 the M-layer edges and the RD one can "all together" be shuffled. updated this in the method.

wohoo, isn't this making the original plan a bit easier? (4 shuffled in 4 position vs. 5 shuffled in 5 position...)

--- and "ignoring the UR edge" during first round of Roux steps still holds true.

please help on any bugs now...
 
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. again, no care about EO.

/\ pretty funny

I would like a beginners version of Roux. When I solve the cube "Roux-style" I always start with DL and DR in place and then add the 4 pairs with the tricks that are made possible with the method (wide and M&M's lices)
 
I've tried to teach a friend beginner-Roux once. This is what I taught him:

Solve a 1x1x3 block down-left. Solve a 1x1x3 in the down-right (first the edge, then the corneres using sexy-move).
Then he would position the centers using M and E moves.
Then, to finish the two blocks, I taught him the following trick:

Find an edge, that belongs in the middle layer and put in DF (using M and U). Now find out where it belongs. Bring that "slot" to the up-layer (using R, R', L or L')
Now look at the Front-sticker on the DF edge. If it's the same color as the sticker of the corner on top (really easy to explain IRL), they have to do a short shot:
U or U' to get the slot to FU then M' then U' or U to get the slot back, and then finish with R/R'/L/L'.
If the stickers is not the same color as the sticker of the corner on top, they have to do a long shot:
U/U' to get the slot to UB then M2 then U'/U to get the slot back, then finish with R/R'/L/L'.

And then two-look CMLL and finish off with LSE.

(Kinda hard to explain in text, but very easy to show on a cube)
 
got quite some changes to the method, not sure if keep updating this topic is appropriate... (open a new thread?)...

basically, it's a "double Roux ending method" which skips the block building and CMLL part.
 
here's an idea:
solve a 1x1x3 block (from front tu back on the left)
using the tecnique TheChriskage said place the edges on the first block

then do his method for second block
2 look cmll(or begginer corners for begginers)
LSE or NUBSE(begginer version of LSE, NUBSE)
 
I've updated the method in the main top post...again. Hope this is not annoying. (Just feeling a new thread about this would probably a waste of forum resource and make me a 'spammer'... :))
 
Ya, that's true.

but think about this: once a beginner is familiar with this method, you just then come up and say, 'do you know you can actually save half of your endings by something called "magic block building", and "CMLL" ?'

that's an easy way to lure them up. ;)

I've tried to teach a friend beginner-Roux once. This is what I taught him:

Solve a 1x1x3 block down-left. Solve a 1x1x3 in the down-right (first the edge, then the corneres using sexy-move).
Then he would position the centers using M and E moves.
Then, to finish the two blocks, I taught him the following trick:

Find an edge, that belongs in the middle layer and put in DF (using M and U). Now find out where it belongs. Bring that "slot" to the up-layer (using R, R', L or L')
Now look at the Front-sticker on the DF edge. If it's the same color as the sticker of the corner on top (really easy to explain IRL), they have to do a short shot:
U or U' to get the slot to FU then M' then U' or U to get the slot back, and then finish with R/R'/L/L'.
If the stickers is not the same color as the sticker of the corner on top, they have to do a long shot:
U/U' to get the slot to UB then M2 then U'/U to get the slot back, then finish with R/R'/L/L'.

And then two-look CMLL and finish off with LSE.

(Kinda hard to explain in text, but very easy to show on a cube)

Pretty easy and clear. Thanks for the explains...

Do LSE steps twice? Theres no need.

;) well.... ur, good for trainees I guess... :)




Talking about just *ratio*, instead of specific speed (saving my emmbarrased face...):

Say, R = Time(block building + CMLL) : Time(L6E)


For a beginner (like me) whose R > 5:1, this method might bring a little speed.

For Roux experts here, (allow me in guessing) the R maybe just 1:1, or even less than 1. This method sucks then.
 
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