Road To Sub10 | Sub 10 average soon!

The only alg I use for F2L is for flipped edge in slot: R2 U2 F R2 F' U2 R' U R'. Everything else can be done pretty efficiently by messing around with the cube. If you want to learn "algs" I would recommend not using them every solve. Brian Sun has a bunch of great videos on alt solutions but you should not learn it the same way you learn something like OLL.

Be flexible with your F2L. Doing the same thing every time kills the potential of CFOP.
I understand ! F2L being done in a new way every solve, like... If I am inverting a way for example?
 
My times are getting worse for NO reason! :( (getting 16 and 17 secs)

Idk if it's really possible for me to get sub10, It's very hard ...
I really feel like I'm a noob cuber who doesn't know what to do :'). I've done many solves,watched some (how to be sub 10) videos and example solves.

Is becoming sub10 just needs time ? Or it needs hard working ?
 
My times are getting worse for NO reason! :( (getting 16 and 17 secs)

Idk if it's really possible for me to get sub10, It's very hard ...
I really feel like I'm a noob cuber who doesn't know what to do :'). I've done many solves,watched some (how to be sub 10) videos and example solves.

Is becoming sub10 just needs time ? Or it needs hard working ?
itll take months if not a year from your speed. just keep practicing. it takes dedication
 
My times are getting worse for NO reason! :( (getting 16 and 17 secs)

Idk if it's really possible for me to get sub10, It's very hard ...
I really feel like I'm a noob cuber who doesn't know what to do :'). I've done many solves,watched some (how to be sub 10) videos and example solves.

Is becoming sub10 just needs time ? Or it needs hard working ?
You may be just thinking about new F2L Algs for certain cases and that be breaking up the fluidity of my solves

May also just be an off day like some days I average under 11 and some days I average closer to 12
 
I just discovered that my solves was bad because :
1 Not doing the cross at the bottom.
2 Turning too fast. (I just need to slow doing when doing F2L)

Plus, good news !
I got a sub10 PB single !

9.84
B D2 R2 F' D2 B D B2 L U2 D B2
L2 F2 R2 D L2 U L2 U2
 
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Updates:
1) Cross: 1 second, (rarly 2) seconds.

2) F2L: 5_8 seconds (well, it is hard getting a 5 seconds F2L for).

3) OLL: I'm now doing the full OLL and I'm very used to it. 1 second usually.

PLL: It's the same as it was (I can't do better than 0_1 second/s lol


My F2L is the only thing that bothers me, as I don't know how to get better with it.

Any advices for me are greatly appreciated, and thank you.
 
Updates:
1) Cross: 1 second, (rarly 2) seconds.

2) F2L: 5_8 seconds (well, it is hard getting a 5 seconds F2L for).

3) OLL: I'm now doing the full OLL and I'm very used to it. 1 second usually.

PLL: It's the same as it was (I can't do better than 0_1 second/s lol


My F2L is the only thing that bothers me, as I don't know how to get better with it.

Any advices for me are greatly appreciated, and thank you.
cross +1 and x-crosses. also, learn to recog eo of edges in f2l.
 
X-cross is when you make your cross in such a way it also solves an f2l pair. Cross + 1 is when you solve your cross normally, but you predicted where your first f2l pair will be and solve it normally but without pauzes.
Eo is just for recognizing in different ways which makes you more flexible in recognition. Also it makes implementing pseudoslotting very easy in my experience. (Altough i only use it in slow solves lol)
 
Thank you!
That means those crosses are not just when the scramble is lucky?
no. as you get faster you want to try to do one of those every solve if not xcross+1 or xxcross. the more you plan you dont have to think about and you can not only turn faster. but it gives you longer to look ahead to pick the best thing
 
For most fast people, xcrosses may occur around once or twice in an average of 5. Cross+1 Is a technique used every solve by the fastest solvers, and in some cases the solver can plan more pairs in inspection.

Im not very good at either of these, only planning a pair if the cross is easy and only do xcrosses if there is a keyhole. Eo recognition isn’t great either. But I think that might improve. I think I’ll find it very useful for the edge in top layer corner misoriented in back slot since I can’t focus too much on the corner. But from my experience sub 13 should be achievable without huge implementation of any of the cited techniques
 
From all the mentioned things, I personally believe EO is the most important right now. So you can identify when you should not rotate (good EO means no cube rotation)
 
If you're so worried about telling if an edge is "good" or "bad" just use ZZ... If you don't want to do EO at the beginning use something that only requires you to check it once per solve, like APB.
No don't switch to zz if you don't want to. I do though recommend doing a couple hundred zz or so solves and you'll learn great eo
 
Updates:
It' been a long time, I've been doing many slow/not timed solves.
I can do xcrosses, but with million years inspection.
I can do my f2l now in 3_6 seconds.
I average 14 secs easily...

Also I'm going to get a new cube after using a non magnetic cube for 4 years :)
 
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