joshuachan1995
Regular
- Joined
- Sep 11, 2008
- Messages
- 45
I've been pondering over a hybrid method for the past few weeks or so (hopefully not wasting them) and would like to know if its feasible for speedsolving to any extent from the pros. My idea borrows and utilises elements from various LBL Methods (most prominently the Baum method). I attempted to couple and implement a wee bit of the Vanderbergh system in there as well The main advantage of the method IMO is that the amount of algs you need to learn is quite diminutive in comparison to the most widely used systems.
So I will give you a rough gist of the method and if its worth it , I will try my best to continue optimizing and further developing the method
1. Get back to Cube Shape
2. First Layer Corners or FLC as I like to call it + Orientate 2 Adjacent Edges (0 Algs)
-This is pretty much intutive and insertion of two adjacent edges can be influenced by simple (1,0) or (0,-1) adjustments in the respective U and D layers when solving the corners. On average, this step should take 3.5 twists and no more than 5 maximum.
3. Edge Orientation or EO (3 Algs)
- I'm sure most solvers are familiar with this. Just orientate the remaining two edge or one edges. There are only 3 different cases. One that swaps (UR - DR) .Second that has the effect (UF - DR) (UB - DB) and the last one being (UR -DR) (UB - DB). The algs to solve these cases are widely found on the internet and come in many forms with AUF here and there.
4. Simultaneous First Layer Edge Permuation (FLEP) & Corner Permuation Last Layer (CPLL)
-I guess you could say that this is the crown jewel in the method. There are 4 different classifications to this step . [P/S. I think that learning Opposite Edges on FL is redundant, simply do a M2 U2 M2 move to correct it)
a) CPLL Skip/First Layer EP (8 algs)
if you know how to do EP , you can proceed on otherwise learn 8 new algs. Fortunately these algs are not pure , hence the twists count are all below 7 except for the W Perm (eg. If you have adjacent edges on bottom. You can basically do adjacent-adjacent.)
b) FLEP Skip/ CPLL (2 algs)
use regular J and N perms.
c) J CPLL (8 algs)
an adjacent corner swap is needed on LL. I've generate algs for certain cases such as U Perm and H Perm on FL. My main concern here is the move count. I've been using dougbenham's square 1 solver and I'm not sure how to ignore LL Edges functunality. i formally request any experienced programmers to help me generate this algs ... please? So far, the algs that I generated for W perms O perms and adjacent swap have move counts of 8 and 9.
d) N CPLL (8 algs)
a diagonal corner swap is need on LL. Same move count concern as above.
Not sure how to use the solver and ignore LL edges.
5.EPLL (9 algs)
Therefore, a grand total of 38 algs is required. I would lament again that my main concern is the move count.Once again, i formally request any experienced programmers to help me generate this algs ... please?
Please be kind on the comments... I'm not usually active on the forums so yea
So I will give you a rough gist of the method and if its worth it , I will try my best to continue optimizing and further developing the method
1. Get back to Cube Shape
2. First Layer Corners or FLC as I like to call it + Orientate 2 Adjacent Edges (0 Algs)
-This is pretty much intutive and insertion of two adjacent edges can be influenced by simple (1,0) or (0,-1) adjustments in the respective U and D layers when solving the corners. On average, this step should take 3.5 twists and no more than 5 maximum.
3. Edge Orientation or EO (3 Algs)
- I'm sure most solvers are familiar with this. Just orientate the remaining two edge or one edges. There are only 3 different cases. One that swaps (UR - DR) .Second that has the effect (UF - DR) (UB - DB) and the last one being (UR -DR) (UB - DB). The algs to solve these cases are widely found on the internet and come in many forms with AUF here and there.
4. Simultaneous First Layer Edge Permuation (FLEP) & Corner Permuation Last Layer (CPLL)
-I guess you could say that this is the crown jewel in the method. There are 4 different classifications to this step . [P/S. I think that learning Opposite Edges on FL is redundant, simply do a M2 U2 M2 move to correct it)
a) CPLL Skip/First Layer EP (8 algs)
if you know how to do EP , you can proceed on otherwise learn 8 new algs. Fortunately these algs are not pure , hence the twists count are all below 7 except for the W Perm (eg. If you have adjacent edges on bottom. You can basically do adjacent-adjacent.)
b) FLEP Skip/ CPLL (2 algs)
use regular J and N perms.
c) J CPLL (8 algs)
an adjacent corner swap is needed on LL. I've generate algs for certain cases such as U Perm and H Perm on FL. My main concern here is the move count. I've been using dougbenham's square 1 solver and I'm not sure how to ignore LL Edges functunality. i formally request any experienced programmers to help me generate this algs ... please? So far, the algs that I generated for W perms O perms and adjacent swap have move counts of 8 and 9.
d) N CPLL (8 algs)
a diagonal corner swap is need on LL. Same move count concern as above.
5.EPLL (9 algs)
Therefore, a grand total of 38 algs is required. I would lament again that my main concern is the move count.Once again, i formally request any experienced programmers to help me generate this algs ... please?
Please be kind on the comments... I'm not usually active on the forums so yea
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