PLL's little brother: NEO-PLL

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NEO-PLL stands for No Edges Oriented PLL. The basic idea is to solve PLL while orienting the LL edges.

You can do an OLL alg to get to the oriented LL, but you can also do an OLL alg to get to here.

O20.gif


You can use this set when:
- You get this OLL after you're finished with F2L;
- This OLL is easier to get to (using an OLL algorithm) than a fully oriented layer.

The advantages of knowing these are:
- You virtually double your chance of an OLL skip;
- You can always avoid bad OLL algs.

Disadvantages are:
- The algorithms are slightly slower;
- You have to recognize EP on the U-face, this will take some practise;
- No chance of a PLL skip.

In my opinion, this is a nice addition to CFOP, and it is only useful when you either get this OLL after F2L, or when it is much easier to get to than a fully oriented LL.

If this confused you, just try one of these algorithms and try to understand it.

Aa: l L2 U R' U2 L U' R' F2 R2 U' M'
Ab: U' M U R'2 F2 R U L' U2 R U' (L M')
E: M' U R U' r' U2 F U2 r U r' U2 R' F' R U'thanks Rowan
F: U' M' U' r2 F2 r2 U' R' U L' U2 R U' R
Ga: R' D' r U' r' D R2 U R' d' r' F2 r
Gb: U2 r' F2 r d R U' R2 D' r U r' D R
Gc: L D R' F R D' L2 U' L d R U2 R'
Gd: U2 R U2 R' d' L' U L2 D R' F' R D' L'
H: M U R U R' U' M2 U R U' r'
Ja: R' L F' R2 L2 U2 F R2 F' R L U R2 U' R2 F2
Jb: F R U' R2 U2 R U F U R2 U' F' R U R'2 F'
Na: l' U R2 F2 U L' u2 R U' x' U2 L2 F' r
Nb: r U' R2 f2 U' L u2 R' U x U2 R2 F L'
Ra: R U' R2 F2 U' R F R' U F2 R2 U R'
Rb: U2 R' U R2 B2 U R' B R U' B2 R2 U' R
T: F R' F R2 U R' U' F2 U' L F' L' F U2
Ua: U M U' r U2 r' U' R U' M' U R' U R U2 R'
Ub: U' M' U r' U2 r U R' U M U' R U' R' U2 R
V: r U2 x' U2 r U' x' U' R' U L' U' R2 U' l' U2 r' U2
Y: U' R' U2 F L2 R U R' U' L2 F2 U2 F R
Z: M' U2 M U2 M U M'2 U' M U2 M U2 M'
Skip: M' U' M' U' M' U' M' U M' U' M' U' M' U' M' U

If anybody has any better algs than these, please share them :p
 
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NEO-PLL stands for No Edges Oriented PLL. The basic idea is to solve PLL while orienting the LL edges.

You can do an OLL alg to get to the oriented LL, but you can also do an OLL alg to get to here.

O20.gif


You can use this set when:
- You get this OLL after you're finished with F2L;
- This OLL is easier to get to (using an OLL algorithm) than a fully oriented layer.

The advantages of knowing these are:
- You virtually double your chance of an OLL skip;
- You can always avoid bad OLL algs.

Disadvantages are:
- The algorithms are slightly slower;
- You have to recognize EP on the U-face, this will take some practise;
- No chance of a PLL skip.

In my opinion, this is a nice addition to CFOP, and it is only useful when you either get this OLL after F2L, or when it is much easier to get to than a fully oriented LL.

If this confused you, just try one of these algorithms and try to understand it.

Aa l L2 U R' U2 L U' R' F2 R2 U' M'
Ab U' M U R'2 F2 R U L' U2 R U' (L M')
E M' U R U' r' U2 F U2 r U r' U2 R' F' R U'
F U' M' U' r2 F2 r2 U' R' U L' U2 R U' R
Ga R' D' r U' r' D R2 U R' d' r' F2 r
Gb U2 r' F2 r d R U' R2 D' r U r' D R
Gc L D R' F R D' L2 U' L d R U2 R'
Gd U2 R U2 R' d' L' U L2 D R' F' R D' L'
H M U R U R' U' M2 U R U' r'
Ja R' L F' R2 L2 U2 F R2 F' R L U R2 U' R2 F2
Jb F R U' R2 U2 R U F U R2 U' F' R U R'2 F'
Na l' U R2 F2 U L' u2 R U' x' U2 L2 F' r
Nb r U' R2 f2 U' L u2 R' U x U2 R2 F L'
Ra R U' R2 F2 U' R F R' U F2 R2 U R'
Rb U2 R' U R2 B2 U R' B R U' B2 R2 U' R
T F R' F R2 U R' U' F2 U' L F' L' F U2
Ua U M U' r U2 r' U' R U' M' U R' U R U2 R'
Ub U' M' U r' U2 r U R' U M U' R U' R' U2 R
V r U2 x' U2 r U' x' U' R' U L' U' R2 U' l' U2 r' U2
Y U' R' U2 F L2 R U R' U' L2 F2 U2 F R
Z M' U2 M U2 M U M'2 U' M U2 M U2 M'
Skip M' U' M' U' M' U' M' U M' U' M' U' M' U' M' U

If anybody has any better algs than these, please share them :p

ummmmmmmm......
good job you came up with ZBLL algs...
 
NEO-PLL stands for No Edges Oriented PLL. The basic idea is to solve PLL while orienting the LL edges.

You can do an OLL alg to get to the oriented LL, but you can also do an OLL alg to get to here.

O20.gif


You can use this set when:
- You get this OLL after you're finished with F2L;
- This OLL is easier to get to (using an OLL algorithm) than a fully oriented layer.

The advantages of knowing these are:
- You virtually double your chance of an OLL skip;
- You can always avoid bad OLL algs.

Disadvantages are:
- The algorithms are slightly slower;
- You have to recognize EP on the U-face, this will take some practise;
- No chance of a PLL skip.

In my opinion, this is a nice addition to CFOP, and it is only useful when you either get this OLL after F2L, or when it is much easier to get to than a fully oriented LL.

If this confused you, just try one of these algorithms and try to understand it.

Aa l L2 U R' U2 L U' R' F2 R2 U' M'
Ab U' M U R'2 F2 R U L' U2 R U' (L M')
E M' U R U' r' U2 F U2 r U r' U2 R' F' R U'
F U' M' U' r2 F2 r2 U' R' U L' U2 R U' R
Ga R' D' r U' r' D R2 U R' d' r' F2 r
Gb U2 r' F2 r d R U' R2 D' r U r' D R
Gc L D R' F R D' L2 U' L d R U2 R'
Gd U2 R U2 R' d' L' U L2 D R' F' R D' L'
H M U R U R' U' M2 U R U' r'
Ja R' L F' R2 L2 U2 F R2 F' R L U R2 U' R2 F2
Jb F R U' R2 U2 R U F U R2 U' F' R U R'2 F'
Na l' U R2 F2 U L' u2 R U' x' U2 L2 F' r
Nb r U' R2 f2 U' L u2 R' U x U2 R2 F L'
Ra R U' R2 F2 U' R F R' U F2 R2 U R'
Rb U2 R' U R2 B2 U R' B R U' B2 R2 U' R
T F R' F R2 U R' U' F2 U' L F' L' F U2
Ua U M U' r U2 r' U' R U' M' U R' U R U2 R'
Ub U' M' U r' U2 r U R' U M U' R U' R' U2 R
V r U2 x' U2 r U' x' U' R' U L' U' R2 U' l' U2 r' U2
Y U' R' U2 F L2 R U R' U' L2 F2 U2 F R
Z M' U2 M U2 M U M'2 U' M U2 M U2 M'
Skip M' U' M' U' M' U' M' U M' U' M' U' M' U' M' U

If anybody has any better algs than these, please share them :p

ummmmmmmm......
good job you came up with ZBLL algs...

Do you even know what ZBLL is?
 
Is it really worth it? How often do you get that case. If you don't get that case, it just makes more sense to solve the OLL & do a PLL that's probably faster.
 
It's exactly as rare as an OLL skip, that's why it has exactly as much permutation cases, and that's why I chose this to be PLL's brother.

I'm actually going to use this for dot OLLs I think. I just need to take a bit more time finding algorithms, some of these are horrible...
 
So at what point do you orient the edges? At the moment it seems to be more efficient to learn all the zbf2l algs I believe, as (I might be wrong here?) they will orient all your edges for you, and most of the COLL's are quite easy.
 
I think a better idea (until you find better algs) is to do COLL when you have no edges oriented, and then finish the edges off with an MU alg.
 
H M U R U R' U' M2 U R U' r'
Ua U M U' r U2 r' U' R U' M' U R' U R U2 R'
Ub U' M' U r' U2 r U R' U M U' R U' R' U2 R
Z M' U2 M U2 M U M'2 U' M U2 M U2 M'


If anybody has any better algs than these, please share them :p
H Rw U R' U' M2 U R U' R' U' M'
Ua M' U M U M' U2 (M' U)*2 M (U M')*2
Ub M' U' M U'M' U2 (M' U') *2 M (U' M')*2
Z M' U M U2 M' U M2 U' M' U2 M U' M'

yay ELL!


ummmmmmmm......
good job you came up with ZBLL algs...
lol.
 
Interesting idea, similar concept to CLLEF (edge flipping COLL). The only concern I would have with it is that each case occurs with such low probability (much lower than each ZBLL) that the algs would almost never be used.
 
The probability of these cases are exactly as big as the PLLs, yet you don't think that with PLL. The difference is that you always end up at PLL with normal CFOP. If you know Neo-PLL, you can end up with either PLL or Neo-PLL.

The point of this add-on is that you can choose to which PLL set you want to go.
 
The probability of these cases are exactly as big as the PLLs, yet you don't think that with PLL. The difference is that you always end up at PLL with normal CFOP. If you know Neo-PLL, you can end up with either PLL or Neo-PLL.

The point of this add-on is that you can choose to which PLL set you want to go.

Oh right, so you're still using an OLL alg before going to NEOPLL. OK I can see it makes sense, sorry!
 
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