trying-to-speedcube...
Veteran
NEO-PLL stands for No Edges Oriented PLL. The basic idea is to solve PLL while orienting the LL edges.
You can do an OLL alg to get to the oriented LL, but you can also do an OLL alg to get to here.
You can use this set when:
- You get this OLL after you're finished with F2L;
- This OLL is easier to get to (using an OLL algorithm) than a fully oriented layer.
The advantages of knowing these are:
- You virtually double your chance of an OLL skip;
- You can always avoid bad OLL algs.
Disadvantages are:
- The algorithms are slightly slower;
- You have to recognize EP on the U-face, this will take some practise;
- No chance of a PLL skip.
In my opinion, this is a nice addition to CFOP, and it is only useful when you either get this OLL after F2L, or when it is much easier to get to than a fully oriented LL.
If this confused you, just try one of these algorithms and try to understand it.
Aa: l L2 U R' U2 L U' R' F2 R2 U' M'
Ab: U' M U R'2 F2 R U L' U2 R U' (L M')
E: M' U R U' r' U2 F U2 r U r' U2 R' F' R U'thanks Rowan
F: U' M' U' r2 F2 r2 U' R' U L' U2 R U' R
Ga: R' D' r U' r' D R2 U R' d' r' F2 r
Gb: U2 r' F2 r d R U' R2 D' r U r' D R
Gc: L D R' F R D' L2 U' L d R U2 R'
Gd: U2 R U2 R' d' L' U L2 D R' F' R D' L'
H: M U R U R' U' M2 U R U' r'
Ja: R' L F' R2 L2 U2 F R2 F' R L U R2 U' R2 F2
Jb: F R U' R2 U2 R U F U R2 U' F' R U R'2 F'
Na: l' U R2 F2 U L' u2 R U' x' U2 L2 F' r
Nb: r U' R2 f2 U' L u2 R' U x U2 R2 F L'
Ra: R U' R2 F2 U' R F R' U F2 R2 U R'
Rb: U2 R' U R2 B2 U R' B R U' B2 R2 U' R
T: F R' F R2 U R' U' F2 U' L F' L' F U2
Ua: U M U' r U2 r' U' R U' M' U R' U R U2 R'
Ub: U' M' U r' U2 r U R' U M U' R U' R' U2 R
V: r U2 x' U2 r U' x' U' R' U L' U' R2 U' l' U2 r' U2
Y: U' R' U2 F L2 R U R' U' L2 F2 U2 F R
Z: M' U2 M U2 M U M'2 U' M U2 M U2 M'
Skip: M' U' M' U' M' U' M' U M' U' M' U' M' U' M' U
If anybody has any better algs than these, please share them
You can do an OLL alg to get to the oriented LL, but you can also do an OLL alg to get to here.
You can use this set when:
- You get this OLL after you're finished with F2L;
- This OLL is easier to get to (using an OLL algorithm) than a fully oriented layer.
The advantages of knowing these are:
- You virtually double your chance of an OLL skip;
- You can always avoid bad OLL algs.
Disadvantages are:
- The algorithms are slightly slower;
- You have to recognize EP on the U-face, this will take some practise;
- No chance of a PLL skip.
In my opinion, this is a nice addition to CFOP, and it is only useful when you either get this OLL after F2L, or when it is much easier to get to than a fully oriented LL.
If this confused you, just try one of these algorithms and try to understand it.
Aa: l L2 U R' U2 L U' R' F2 R2 U' M'
Ab: U' M U R'2 F2 R U L' U2 R U' (L M')
E: M' U R U' r' U2 F U2 r U r' U2 R' F' R U'thanks Rowan
F: U' M' U' r2 F2 r2 U' R' U L' U2 R U' R
Ga: R' D' r U' r' D R2 U R' d' r' F2 r
Gb: U2 r' F2 r d R U' R2 D' r U r' D R
Gc: L D R' F R D' L2 U' L d R U2 R'
Gd: U2 R U2 R' d' L' U L2 D R' F' R D' L'
H: M U R U R' U' M2 U R U' r'
Ja: R' L F' R2 L2 U2 F R2 F' R L U R2 U' R2 F2
Jb: F R U' R2 U2 R U F U R2 U' F' R U R'2 F'
Na: l' U R2 F2 U L' u2 R U' x' U2 L2 F' r
Nb: r U' R2 f2 U' L u2 R' U x U2 R2 F L'
Ra: R U' R2 F2 U' R F R' U F2 R2 U R'
Rb: U2 R' U R2 B2 U R' B R U' B2 R2 U' R
T: F R' F R2 U R' U' F2 U' L F' L' F U2
Ua: U M U' r U2 r' U' R U' M' U R' U R U2 R'
Ub: U' M' U r' U2 r U R' U M U' R U' R' U2 R
V: r U2 x' U2 r U' x' U' R' U L' U' R2 U' l' U2 r' U2
Y: U' R' U2 F L2 R U R' U' L2 F2 U2 F R
Z: M' U2 M U2 M U M'2 U' M U2 M U2 M'
Skip: M' U' M' U' M' U' M' U M' U' M' U' M' U' M' U
If anybody has any better algs than these, please share them
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