Bantler
Member
- Joined
- Jun 29, 2012
- Messages
- 8
As I ramp up to bigger cubes, I was wondering if a Petrus-ish method is usable for 4x4 and larger cubes? I know it may not be the cutting edge, just curious if it's even viable.
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the real analogue would be
1x1x1>2x2x2>3x3x3>4x3x3>4x4x3>4x4x4
I guess we should all definitely let you have the final word on the method then, because your official 4x4 averages are so incredibly fast. Sub 1:30?! You're probably even faster than Feliks Zemdegs. You're definitely the chief authority in all the land on 4x4. Can you teach me to be as cool as you someday
What, so they don't both use blockbuilding to solve all but two adjacent layers?i'm just telling you that the oblbl 4x4 method is not at all like 3x3 petrus, and should never have been suggested in this thread.
Quod erat demonstrandum
What, so they don't both use blockbuilding to solve all but two adjacent layers?
they do both use blockbuilding. but the MODE in which they solve all but 2 adjacent layers is not "identical" "analogous" or even "similar". that's the distinction i was making
you could apply the same argument to Petrus, Heise, ZZ, or CFOP with edge control. they all get to the same EOF2L-1 state, but NOT AT ALL in the same way. that makes them different methods. anyone not on mind-altering medication should be able to see that.
The OP asked for a "Petrus-ish method". OBLBL shares nothing in common with Petrus except what we just discussed. that's not enough to call it "a 4x4 petrus method"
AlphaSheep and I already noted the true 4x4 petrus equivalent: 1x1x1>2x2x2>3x3x3>4x3x3>4x4x3>4x4x4 /end thread