I don't understand the contention about what qualifies as a base puzzle. It
is an arbitrary definition. 3x3x3
is the base puzzle, because Per defined it so. Megaminx
is the base puzzle, because Per defined it so.
[/rant]
As to the rest of the discussion, what exactly are we meaning when we say "parity"? I greatly dislike defining what people call PLL parity (2 double swaps of wings) as a "parity" as this is only a parity when viewing the cube through the eyes of a reduction solving method. Having an odd permutation in wings would qualify as "parity" for the wing orbit. Having an odd permutation of the corners would qualify as "parity" for the corner orbit.
Thus the 4x4x4 cube has 4 possible permutation parity states:
1) even parity for both corners and wings
2) even parity for corners, odd parity for wings
3) odd parity for corners, even parity for wings
4) odd parity for corners, odd parity for wings
Are we defining cases 2, 3, and 4 all to be "parity"? Are we trying to find situations where a base puzzle has no situation where any piece orbit may have an odd parity permutation, and at the same time a higher order version of this puzzle which can have an odd parity permutation in a certain piece orbit?
I see the following argument applicable to standard cube puzzles:
Base puzzle (3x3x3): Has parity (corners may be in an odd permutation, edges may be in an odd permutation)
Higher order cube puzzles: Have parity (see my example for the 4x4x4 cube, and my
parity state matrix for the n x n x n cube)