Parity is always r(a) perm?

icetea666

Regular
Joined
May 16, 2009
Messages
44
Location
Croatia
So,if i don't apply R perm to fix parity on 3x3x3,after solving the edges,am i ALWAYS left with R(a) perm after i solved corners?
 
Parity in this case means that you need to swap 2 corners and 2 edges. That can be done with both R-perms, J-perms or T-perm

If you don't tell which method you use we cannot help you

Ah sorry.I use old pochmann.So any of these three can occur at the end?
 
I also only know old pochmann. I start with the edges and when I have done an odd number of swaps that means I will have parity. I always make a Y' move and do the R-perm. Then Y again and continue with the corners.

I think it depends on what buffer pieces you use to get certain perms like the R J or T. But I haven't figured that out completely yet. But if you, just like me, use the "badmephisto" version of old pochmann then you will always end up with the same R-perm.
 
There aire also nice parity algs which are not PLLs.
For example: L' U L' Fw2 L U' L' Fw2 L2 U' (swaps UFL and UFR corners and UF and DF edges).
 
if PLL cannot be set up < like 5 moves
then solving corners then edges or edges then corners is also a good way to fix parity
How would you solve "corners, then edges" or "edges then corners" when you have parity? The whole idea behind parity is that you cannot do that.

How would you solve a situation where ULF, ULB, DF and DB need to be swapped?
 
I also only know old pochmann. I start with the edges and when I have done an odd number of swaps that means I will have parity. I always make a Y' move and do the R-perm. Then Y again and continue with the corners.

I think it depends on what buffer pieces you use to get certain perms like the R J or T. But I haven't figured that out completely yet. But if you, just like me, use the "badmephisto" version of old pochmann then you will always end up with the same R-perm.

Can anyone confirm this?
 
if PLL cannot be set up < like 5 moves
then solving corners then edges or edges then corners is also a good way to fix parity
How would you solve "corners, then edges" or "edges then corners" when you have parity? The whole idea behind parity is that you cannot do that.

How would you solve a situation where ULF, ULB, DF and DB need to be swapped?

I think he means something like F-perm + M2 U2 M2 U2 for that situation.
 
k looks thats justa really nub case lets say u have UFR UBR and UL FR
id do T- perm F' MUM'U2MUM' F
many times its better to do something like that than akward 3 or 4 move setup
like y R' E R since theres no rotations
 
Back
Top