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Parity in this case means that you need to swap 2 corners and 2 edges. That can be done with both R-perms, J-perms or T-perm
If you don't tell which method you use we cannot help you
How would you solve "corners, then edges" or "edges then corners" when you have parity? The whole idea behind parity is that you cannot do that.if PLL cannot be set up < like 5 moves
then solving corners then edges or edges then corners is also a good way to fix parity
No, you should do the R perm *before* solving corners. What it does is it exchanges the edge-solving-side-effect (URF<->UBR) for the corner-solving-side-effect (UL<->UB).am i ALWAYS left with R(a) perm after i solved corners?
I also only know old pochmann. I start with the edges and when I have done an odd number of swaps that means I will have parity. I always make a Y' move and do the R-perm. Then Y again and continue with the corners.
I think it depends on what buffer pieces you use to get certain perms like the R J or T. But I haven't figured that out completely yet. But if you, just like me, use the "badmephisto" version of old pochmann then you will always end up with the same R-perm.
How would you solve "corners, then edges" or "edges then corners" when you have parity? The whole idea behind parity is that you cannot do that.if PLL cannot be set up < like 5 moves
then solving corners then edges or edges then corners is also a good way to fix parity
How would you solve a situation where ULF, ULB, DF and DB need to be swapped?