Ortega first step algs

You might think about just doing recognition for OFOTA, most OFOTA can be 1 move or less (this was brought up in another thread), and when it can't, it's not very many moves at all (and generally making a face would be better than OFOTA at that point anyway). OFOTA's only drawback is orienting both layers (but you have to do that in guimond and ss anyway), so it just seems like quite a sensible option if what you're going for is quick recognition and seeing through OLL / possibly even PBL recog from inspection.
 
I'm not really sure why everyone seems to have trouble understanding how this could be useful. I don't see anyone complaining that F2L algs are posted everywhere, and those are easy to solve intuitively.
People don't complain about F2L algs, no...
But have you EVER seen someone recommending learning algs for F2L? No. Everyone says, "learn intuitive F2L." Same thing here.
 
People don't complain about F2L algs, no...
But have you EVER seen someone recommending learning algs for F2L? No. Everyone says, "learn intuitive F2L." Same thing here.

But most people do say that you should look at the F2L algs to make sure you aren't solving them in really stupid ways. Same thing here.
 
Move count should clue you in to inefficiencies with 2x2. It's not by any means beyond the power of the human mind to find optimal solutions by hand for making a 2x2 face.
 
Move count should clue you in to inefficiencies with 2x2. It's not by any means beyond the power of the human mind to find optimal solutions by hand for making a 2x2 face.
While it may not be particularly difficult to find an optimal solution by hand for any particular case, it can be extraordinarily time consuming, especially for difficult cases (for instance, cases 34-50 in my list)
 
Do you consider 15 seconds extraordinarily time consuming?
EDIT: Additionally, chances are that if there's a difficult case for one face, there's an easier one on a different face.
 
everyone has already said it. Learn to be color neutral with 2x2. i don't actually own a 2x2 but I've played with a 2x2 sim plenty. There is almost always 2 pieces in place of one of the colors if you are color neutral. It shouldn't be difficult for you to place 2 pieces without algs..
 
I'd maybe consider this for when you get those cases when a layer just seems to be too high on movecount, but for every time, no.

It's like learning a few extra algs for F2l even though you use intuitive. You wouldn't go and learn ~40? algs just for something so easy, but sometimes, there's a wayy better solution than what you might've previously come up with. I think Isee the point Zarxrax is trying to make...

;-; did sumbudy sai kawaii?
 
I think what you need is a 3d cube thing.

This.

I don't see why everybody is giving the OP such a hard time. He/she, obviously put some time into this, so appreciate it. Even though it may be good to learn intuitive, these algs can help out a ton. I know I learned something.
 
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I don't see why everybody is giving the OP such a hard time.

It's like generating algs for cross :/

Which might not even be a bad thing, considering there are sometimes those cross cases that aren't too good.

Such as this one (set up with F2 U L2 U' F2)

There are a number of ways to solve this, but the best way would probably be F u L' u' F.

Bad example, but my point is, algs for intuitive things should be frowned upon automatically.
 
Instead of learning 50 fl algs + the pbl algs, you could just learn 40 CLL algs, many of which you will already know from 3x3 (when efficient)
What do the sub 3 solvers USUALLY use? CLL ;)
 
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