TDM
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Orozco is an intermediate method for 3BLD edges and corners. It's on par with M2 and TuRBo for edges (though it has a better buffer than M2 and more extensions than TuRBo), and is faster than OP corners (with a better buffer and more extensions). There hasn't been any proper tutorial made thus far, so @theawesomecuber and I made one:
Link to tutorial
Please let us know if you have any feedback!
Link to tutorial
Please let us know if you have any feedback!