Optimal movecount OLL and PLL can now be found at Speedcubing Portal

How did you actually go about finding these and ensuring each was the lowest number of moves a pll could go? A lot of them do not seem to be optimal movecount. Tbh I’m pleased you’re venturing into something different as I think time was probably wasted on this. PLL algs are so developed to the point where it’s ott. And the opposite could be said for other algorithm sets.
 
I used to main a 13 HTM Y-perm.
And it seems there's quite a few of them too..


Searching depth 13

R2 U' R2 U' R2 U F U F' R2 F U' F' (13f*)
R2 U' R2 F R' B' D' R D F' R' B R (13f*)
R2 D' F2 U' F2 D F U F' R2 F U' F' (13f*)
R2 D' F2 L F' L' F' D R F' U' F R (13f*)
R' U' R F2 R' U R U F2 U' F2 U' F2 (13f*)
R' U' R F2 R' U R D R2 U' R2 D' F2 (13f*)
R' U' R B2 L' D L U L2 D' L2 U' B2 (13f*)
R' U' R B2 L' D L D F2 D' F2 D' B2 (13f*)
R' F' U F R' D' F L F L' F2 D R2 (13f*)
R' B' R F D' R' D B R F' R2 U R2 (13f*)
F U F' R2 F U' F' U' R2 U R2 U R2 (13f*)
F U F' R2 F U' F' D' F2 U F2 D R2 (13f*)
F U F' L2 B D' B' U' B2 D B2 U L2 (13f*)
F U F' L2 B D' B' D' R2 D R2 D L2 (13f*)
F R U' R' F D R' B' R' B R2 D' F2 (13f*)
F L F' R' D F D' L' F' R F2 U' F2 (13f*)
F2 U F2 U F2 U' R' U' R F2 R' U R (13f*)
F2 U F2 R' F L D F' D' R F L' F' (13f*)
F2 D R2 U R2 D' R' U' R F2 R' U R (13f*)
F2 D R2 B' R B R D' F' R U R' F' (13f*)
L2 U' B2 D' B2 U B D B' L2 F U' F' (13f*)
L2 D' R2 D' R2 D B D B' L2 F U' F' (13f*)
B2 U L2 D L2 U' L' D' L B2 R' U R (13f*)
B2 D F2 D F2 D' L' D' L B2 R' U R (13f*)
 
And it seems there's quite a few of them too..


Searching depth 13

R2 U' R2 U' R2 U F U F' R2 F U' F' (13f*)
R2 U' R2 F R' B' D' R D F' R' B R (13f*)
R2 D' F2 U' F2 D F U F' R2 F U' F' (13f*)
R2 D' F2 L F' L' F' D R F' U' F R (13f*)
R' U' R F2 R' U R U F2 U' F2 U' F2 (13f*)
R' U' R F2 R' U R D R2 U' R2 D' F2 (13f*)
R' U' R B2 L' D L U L2 D' L2 U' B2 (13f*)
R' U' R B2 L' D L D F2 D' F2 D' B2 (13f*)
R' F' U F R' D' F L F L' F2 D R2 (13f*)
R' B' R F D' R' D B R F' R2 U R2 (13f*)
F U F' R2 F U' F' U' R2 U R2 U R2 (13f*)
F U F' R2 F U' F' D' F2 U F2 D R2 (13f*)
F U F' L2 B D' B' U' B2 D B2 U L2 (13f*)
F U F' L2 B D' B' D' R2 D R2 D L2 (13f*)
F R U' R' F D R' B' R' B R2 D' F2 (13f*)
F L F' R' D F D' L' F' R F2 U' F2 (13f*)
F2 U F2 U F2 U' R' U' R F2 R' U R (13f*)
F2 U F2 R' F L D F' D' R F L' F' (13f*)
F2 D R2 U R2 D' R' U' R F2 R' U R (13f*)
F2 D R2 B' R B R D' F' R U R' F' (13f*)
L2 U' B2 D' B2 U B D B' L2 F U' F' (13f*)
L2 D' R2 D' R2 D B D B' L2 F U' F' (13f*)
B2 U L2 D L2 U' L' D' L B2 R' U R (13f*)
B2 D F2 D F2 D' L' D' L B2 R' U R (13f*)
I would like to pług again my little website with all move optimal last layer cases from all angles
 
Back
Top