pglewis
Veteran
None of the above are what I've used for V for ages: z D' R2 D R2 U R' D' R U' R U R' D R U'
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There is no edge parity on 4x4, only OLL and PLL parities. Edge parity may occur only on 5x5 and higher.I got into edge parity issue with 4x4 initially but I was able to avoid it totally by using a procedure and have been successful in avoiding edge parity.
Is it usual to not to get into 4x4 edge parity at all?
I think it's those wide U and D moves that get me with the GAN. Because it does have some flex and when you only hold 1 layer it distorts a little easier.
I used to use yours @pglewis, but switched to avoid the rotation. I still rotate z for RUD N-perms though.
Sorry, it's OLL PARITYThere is no edge parity on 4x4, only OLL and PLL parities. Edge parity may occur only on 5x5 and higher.
As I know there is no way to avoid parities on 4x4 (they can occur in about 50% of solves). BTW, if such an opportunity existed and was fast, then it would be used by speedcubers. But there is a way to solve parities using appropriate algs. What do you mean by "I was able to avoid it totally by using a procedure"?Sorry, it's OLL PARITY
I mean I never get OLL Parity. I just position the yellow pairs in certain position and it helps me in not getting any OLL Parity. I solved it almost 15 times and never got OLL ParityAs I know there is no way to avoid parities on 4x4 (they can occur in about 50% of solves). BTW, if such an opportunity existed and was fast, then it would be used by speedcubers. But there is a way to solve parities using appropriate algs. What do you mean by "I was able to avoid it totally by using a procedure"?
I mean I never get OLL Parity. I just position the yellow pairs in certain position and it helps me in not getting any OLL Parity. I solved it almost 15 times and never got OLL Parity
As much as I dislike the N-perm (almost as much as V-perm... perhaps more so), even I can execute it faster than doing J-perm twice...Yeah, I think you completely nailed the issue I've been having. I've also had some fairly fast solves with it including a full step 17.1, which is really fast for me.
With the green GES and tweaking the tensions (roughly 2-3 threads exposed above the nut) I think I've finally managed to find a decent sweet spot for me.
I'd probably try yours but the other one works well enough for me and I have bigger issues with some OLLs. I'm sticking that one in the spreadsheet for later though.
I never could get the RUD algs for the N-Perms to flow well for me for some reason, despite probably a year and a half with those as my primary algs... not like I gave up easily. Now I use a less efficient RUL alg for one of 'em and just do J-Perm twice for the other o_O.
Parity avoidance is actually a thing but not many people use it. As I think I understand it, you have to be able to do blind memo really fast and then count the number of quarter turns you make during centers. Maybe one of the blinders here understands it better.As I know there is no way to avoid parities on 4x4 (they can occur in about 50% of solves). BTW, if such an opportunity existed and was fast, then it would be used by speedcubers. But there is a way to solve parities using appropriate algs. What do you mean by "I was able to avoid it totally by using a procedure"?
As much as I dislike the N-perm (almost as much as V-perm... perhaps more so), even I can execute it faster than doing J-perm twice...
I don't think that this is an avoidance in pure term. It is solving but at earlier stage.Parity avoidance is actually a thing but not many people use it. As I think I understand it, you have to be able to do blind memo really fast and then count the number of quarter turns you make during centers. Maybe one of the blinders here understands it better.
The point is that you avoid having to execute an OLL parity algorithm.I don't think that this is an avoidance in pure term. It is solving but at earlier stage.
Of course. The question, as I understood, was about avoiding parity itself so my answer was about it.The point is that you avoid having to execute an OLL parity algorithm.
At what point does OLL parity start to exist? Can you take a scrambled cube and tell me whether or not it has OLL parity already? And can you do that without knowing whether I will take an odd or even number of quarter slice turns to solve my centres?Of course. The question, as I understood, was about avoiding parity itself so my answer was about it.
Gan 354M: Are others finding this cube slows down as it breaks in?
I currently use yellow nuts at flush tensions, and Angstrom lubes in it.