Yes, Mark. I found them on Meneghetti's list:
- with DF-UB -
U l R U2 r' U' r U2 l' U R' U2
- with DF-BU -
U l U' R' U l' U2 r U' r' U2 R U'.
I only spent 5 minutes but I can't figure out how to finger trick these without uncomfortable regrips.
The choices for solving parity and last corner target are...
- Parity alg (7) + Y-perm (15) + OP setups (4 max) = 26 STM
- UL-UB swap (0) + Y-perm (15) + OP setups (4 max) = 19 STM
- M2 (1) + extra corner comm (10 typical) + alg from above (12) = 23 STM
Given that Y-perm will have better TPS than the above two algs I still think #1 beats #3. However, #2 beats both.
I asked on here a couple of years ago about number of pairs and someone posted a lengthy proof that with UB-UL swap, there will be one more edge target in 50% of cases and one less in 50% compared to no-swap-and-parity-alg. Given that knowing both methods can be advantageous, e.g. to revert to regular parity to avoid a flip, I expect it would shorten solves in >50% of cases, which is good for an event ranked by single.
My plan remains the same - switch to UB-UL swap. I have been practising tracing that way and am about 1 second slower on average than before. I'm not going to switch to solving that way until after High Wycombe.
Wow. He has a parity alg for each letter. I already do the edge swap so it's not really worth me changing but its a nice method.
I think Gianfranco mentioned at Worlds that he has a parity alg for every corner/edge sticker pair. Like, ~400 algs
The rotation isn't any slower than any other regrip, I think. Should I still avoid rotations like this?
The general advice to avoid rotations is good, but it's a generalisation. Personally I prefer to rotate when it gives an easy case, but limit myself to z and x because they are quite fast and fairly comfortable. I won't even do x' or z' because I don't want to end up with adjacent pairs that require x2 or z2 between them.
For example, z rotations give nice <R,U,D> comms for pairs that combine I, U, S and pairs that combine M, N, O, P. For the latter it would be more intuitive to do z' and interchange on top, but instead I do z for both and interchange M, N, O, P on the D layer to avoid ever needing z2.
Having said that, I'm not keen on my I, U, S solutions because they are A perms. The regrip to do Lw' is more annoying than the z rotation, so they are on my list to get changed.
The only ones I do x for now are I, J, K, L pairs. The x rotation is more awkward than z but the algs are fast enough that it's worth it. Like for KL, I do [x: [R' D2 R, U']].
This all suits me for now but it's not as good as what the fast guys do. If I ever get close to sub-50 I will look to eliminate x rotations and Lw/Lw' regrips, although I might keep z rotations for M, N, O, P a while longer.