Older cubers discussions

I finally learned the "long" M2 algs today. Now I just need to settle whether I'm using DF or FD as my buffer, and then get practicing.

Is the best way to deal with shooting the wrong sticker on UB to just shoot there, finish the rest of edge execution, and then flip the DF and UB pieces?
 
I finally learned the "long" M2 algs today. Now I just need to settle whether I'm using DF or FD as my buffer, and then get practicing.

Is the best way to deal with shooting the wrong sticker on UB to just shoot there, finish the rest of edge execution, and then flip the DF and UB pieces?
The best alg for flipping the DF and UB pieces is only a single move different to the one that shoots to BU
Flip DF and UB pieces is
(U M')x3 U M (U M')x3 U M
Shoot to BU is (U M')x3 U M (U M')x4
Switch U with U" if you prefer. (I do).
 
The best alg for flipping the DF and UB pieces is only a single move different to the one that shoots to BU
Flip DF and UB pieces is
(U M')x3 U M (U M')x3 U M
Shoot to BU is (U M')x3 U M (U M')x4
Switch U with U" if you prefer. (I do).
That makes sense once I try it. I was shooting UB with just M2, and then flipping UB and UF with M' U M' U M' U2 M U M U M U2, or flipping UB and DF with the same algorithm and an F2 setup move. I like your way better.
 
To flip UF and UB I prefer M' U' M' U' M' U' M' U2 M' U' M' U' M' U' M'. It's the first flipping alg I learned. I used to use an F2 set up for UB and DF too.
There are small variations on the alg to flip the buffer with UL or UB and another that just flips all the U face edges. I also use one with D moves for DF and DB but it's easier to just learn a couple and do setups for now. They can be easy to confuse.
 
That makes sense once I try it. I was shooting UB with just M2, and then flipping UB and UF with M' U M' U M' U2 M U M U M U2, or flipping UB and DF with the same algorithm and an F2 setup move. I like your way better.

For flipping, this is exactly the same but easier and much faster since using only M' no M : (M' U)X3 M' U2 (M' U)X3 M'.

Oh, just realized that @newtonbase wrote the same alg. And I also use the same alg for BU target as him.
 
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Is the best way to deal with shooting the wrong sticker on UB to just shoot there, finish the rest of edge execution, and then flip the DF and UB pieces?

It's good to do flips when you finish doing unsolved edges.
(M' U)X3 M' U2 (M' U)X3 M'.
This is not center safe and dont work well on big cubes like 5bld.
 
Look-ahead. I think I finally start to understand it :)
I really need to slow down a lot to be able to find and track the next pieces while solving a pair. I think it never clicked before how much I needed to slow down. To practice, I now try to turn slow enough to see the pieces moving and follow them around (and not just glimpse at them flying by, hoping for the best).
The most surprising is how fast my times are when I turn super slowly during F2L... I think by finally realizing this, I can now practice my look-ahead and improve F2L stage.
Anyone relate to this experience?

Yes... but it's not quite that simple for me. I often find myself surprised at my times while slow-turning pairs and I definitely notice when I'm solving pairs fast I can easily get into "burst mode" with those dreaded pauses between quick pairs. But I do still have to change gears and execute the last layer quickly which I find tricky after slow-turning through F2L. It also still seems to hinge on me being in "a groove", slow solving pairs isn't a guarantee. Like Jason said, it's somewhat of a balance to be reached for me.

I'll be doing a LOT of slow solves for a while though, between breaking my F2L recog with new ways of dealing with some pairs and breaking my OLL recog with a bunch of new algs :D
 
Yes... but it's not quite that simple for me. I often find myself surprised at my times while slow-turning pairs and I definitely notice when I'm solving pairs fast I can easily get into "burst mode" with those dreaded pauses between quick pairs. But I do still have to change gears and execute the last layer quickly which I find tricky after slow-turning through F2L. It also still seems to hinge on me being in "a groove", slow solving pairs isn't a guarantee. Like Jason said, it's somewhat of a balance to be reached for me.

I'll be doing a LOT of slow solves for a while though, between breaking my F2L recog with new ways of dealing with some pairs and breaking my OLL recog with a bunch of new algs :D

I also find that sometimes I forget to speed up for the end of the solve when slow turning during F2L.
I need to consciously think, "it's the last pair, go!"
You mention changing gears for the last layer. Do you mean after 3 pairs, or do you try to look-ahead the OLL by slowing the solving of the last pair?
 
You mention changing gears for the last layer. Do you mean after 3 pairs, or do you try to look-ahead the OLL by slowing the solving of the last pair?

Mostly just changing gears to turning faster, it's very easy for my LL to be 2-3 seconds slower on TPS alone now.

I try to look ahead everywhere: first pair after the cross, looking into OLL including trying to pay more attention to the orientation of the last edge I'm about to bring out, looking ahead into PLL including paying closer attention to what the final AUF should be. "Try" is the operative word though. I like the adage of "turn fast when you know what you're doing, slow down when you don't", I just need to remember it more often.
 
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Yes, most of M-U moves are not compatible with big cubes BLDs.
Some are though and it's good to know which ones. I also prefer (M' U)X3 M' U2 (M' U)X3 M' in 3BLD because I prefer M' moves, but use M' U M' U M' U2 M U M U M U2 in 5BLD. That's fine because in 5BLD my slices are done like Rw R' anyway, so M moves aren't so inconvenient.
 
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BTW I figured out with AnkiDroid you can sync with your Anki account! It's not totally intuitive, I just pulled down on the screen like refreshing chrome and it prompted me to login. Then I noticed there's a sync icon in the corner too but I hadn't paid attention to it. :)
 
Yes, most of M-U moves are not compatible with big cubes BLDs.

I think this is not correct in this version. Many of my 3style algs are based on M/M' - U/U', m/m' - U/U', r'/r - U/U' etc. And they work as well on big cubes. If you talk about M'/M - U/U' moves only there are also some algs which work on big cubes and some dont. It's more like - some work on big cubes, some dont. And there must some kind of rule behind it.

Some are though and it's good to know which ones. I also prefer (M' U)X3 M' U2 (M' U)X3 M' in 3BLD because I prefer M' moves, but use M' U M' U M' U2 M U M U M U2 in 5BLD. That's fine because in 5BLD my slices are done like Rw R' anyway, so M moves aren't so inconvenient.

Add me in. How's your obliques?
 
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It's more like - some work on big cubes, some dont. And there must some kind of rule behind it.
I don't know about a rule, but it's fairly easy to see what happens to the centres by trying on a solved cube. If you take a simple example like M' U2 M U2 you can see that the middle line gets taken out of the centre then restored the other way round after the U2. The flipping alg discussed above is similar because it also takes the form s U2 s' U2.

Which raises another important point. There are really three categories: algs that mess up centres, algs that are truly centre safe, and algs that are centre safe only after centres are solved. The flipping alg falls into the latter category. It does actually rearrange the centres, but keeping the pieces on the same faces, so it's OK as long as centres are solved. Just don't flip your edges before you solve your centres :).

How's your obliques?
My obliques suck :)
 
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Which raises another important point. There are really three categories: algs that mess up centres, algs that are truly centre safe, and algs that are centre safe only after centres are solved. The flipping alg falls into the latter category. It does actually rearrange the centres, but keeping the pieces on the same faces, so it's OK as long as centres are solved. Just don't flip your edges before you solve your centres :).

Yeah, that's the point.
My obliques suck :)

I've hoped you've figured them out. :)
 
The next Cape Town competition has been announced ... https://www.worldcubeassociation.org/competitions/SpeedcubesCapeTown2017

This will be my 2nd as a Delegate and my first as sole Delegate. To be honest I feel a little nervous about being the sole delegate. In the previous competition I had a more experienced Delegate assist, and this time the buck stops with me so to speak. I'm looking forward to taking the reigns but I also want to do a good job with it ... so hence the nerves :)
 
The next Cape Town competition has been announced ... https://www.worldcubeassociation.org/competitions/SpeedcubesCapeTown2017

This will be my 2nd as a Delegate and my first as sole Delegate. To be honest I feel a little nervous about being the sole delegate. In the previous competition I had a more experienced Delegate assist, and this time the buck stops with me so to speak. I'm looking forward to taking the reigns but I also want to do a good job with it ... so hence the nerves :)
Hi, Capetown-er. I was there just in august. I wish you a good comp.
 
Well fellow oldies, how about some history. My first competition was in 1981-1982. I stopped cubing after that and last two years i try to get back, joining my youngest daughter at some competitions.
At that time there where some of us guys using the F2L method. I have the old instructions from slovenian magazine Telex 1981 at home but could never find the author. I finally got in touch with him yesterday. It turned out it was the guy who won this 1982 only competition in former Yugoslavia.
He invented the F2L method by himself and wrote the computer software to solve his last layer( including Niklas alg).
Why is this important to me? Well, the only competitor that was well known using F2L at that time was Guus Razoux Schultz who came second at worlds 1982.
So this would be the first published F2L method you can find it.here:http://www.rubik.si/klub/podatki/info/teleks81.pdf
The author I am talking about is Dr. Rok Sosič now very succesfull computer engineer and founder of many computer software companies in USA and Australia.
 
The next Cape Town competition has been announced ... https://www.worldcubeassociation.org/competitions/SpeedcubesCapeTown2017

This will be my 2nd as a Delegate and my first as sole Delegate. To be honest I feel a little nervous about being the sole delegate. In the previous competition I had a more experienced Delegate assist, and this time the buck stops with me so to speak. I'm looking forward to taking the reigns but I also want to do a good job with it ... so hence the nerves :)
A little nerves is probably exactly what you need. :) You'll do great! Good luck.
 
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