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@pglewis - Here are the main N perms I use on 3x3. I use a few different N's for bigger cubes. [...]
4x4:
Don't have one but that's next. AoSu most likely.
I finally got round to trying this on obliques and it works for me. Maybe we're talking about different algs. Assuming buffer is Ubr, my alg for Dbl is
l B2 d2 B2 l' U2 l B2 d2 B2 l'
If the l slice is inner, the d slice should be outer, and vice versa, depending which oblique group. My notation is probably wrong.
It's not a fast alg but I still have to resort to it in 4BLD sometimes when I mess up the chance to set up to something better.
Thanks for this. My success rate on 3BLD is pretty low but I still found this fascinating and look forward to seeing how you progress. Good luck.
Those are the ones I use. I really like <R,U,D> algs. When I discovered how nicely the Rowe E perm could flow if you get the finger tricks right, I did some research and switched most of my PLLS and some of my OLLs to <R,U,D>. I can post them if you're interested.The one's I have jotted down start with a z rotation, I like the sequence for some weird reason (E is another):
z U R' D R2 U' R U D' R' D R2 U' R D'
z U' R D' R2 U R' D U' R D' R2 U R' D
I can't get that to work even on 4x4. The setup disturbs the wings on the U layer. Are you sure it's correct?Thanks Mark. I was using the other version of the alg {l B d2 B' l'} U2 {l B d2 B' l'} and it could not work.
I'm not a fan of N perms and have tried a few different algs, but eventually have settled on some. The ones I use are the extended J-Perm algs ... They are longer than most but have a bunch of triggers which are quick to execute ... Start with a trigger, into a J-Perm, end with a slightly different sequence at the endThe one's I have jotted down start with a z rotation, I like the sequence for some weird reason (E is another):
z U R' D R2 U' R U D' R' D R2 U' R D'
z U' R D' R2 U R' D U' R D' R2 U R' D
I can't get that to work even on 4x4. The setup disturbs the wings on the U layer. Are you sure it's correct?
Anyway, now that I setup to comms for any U and D target that's adjacent to a side face target, it's quite rare that I have to use this alg. I did learn two comms for solving adjacent U and D face targets. One solves Ufl, the other solves Ubl, diagonal and adjacent pieces to my buffer, so they can easily be set up to solve any U/D pair. The problem is, those cases always make me pause horribly in solves and resort to the individual piece algs!![]()
No I did slices, but I must have screwed up somewhere. I'll post the comms later when I can log in from a PC.Maybe you did wide moves instead of sinlge layer. In standard notation: 2L B 2D2 B' 2L' U2 2L B 2D2 B' 2L'
What comms you use for U/D?![]()
Yeah, my Valk has slowed down also a bit. I cleaned it (and what a drama is it to put back together because of flipping center caps). I stick with the FangYuan for now which seems to become better with the dayMy Valk 3 seems to have slowed right up and I keep locking up on it which is frustrating. Tomorrow I will take it apart and lube it properly which I have not done yet so for now I am back on the X-Man Tornado and the above session was with that.
I have analysed my solves and cross plus 1 takes me 3.5 secs on average. And complete F2l around 10 - 11. So my weakest point is definatly last layerBy the way, I have to say thank you again, as I think you have spotted my weakest point in 3x3 solving. I have decided to forget about everything else for some weeks and just focus on 3x3 again and, in particular in cross planning and cross-to-f2l transition.
I also use theThose are the ones I use. I really like <R,U,D> algs. When I discovered how nicely the Rowe E perm could flow if you get the finger tricks right, I did some research and switched most of my PLLS and some of my OLLs to <R,U,D>. I can post them if you're interested.
I had the same problems with both the Yuxin and AoShi. Lockups with dislocated centres, with more severe cases escalating to pops. With both cubes it got a lot better with just an eighth of a turn tightening from stock tensions, but ultimately I concluded that these bigger cubes need a different technique that is both more accurate and gentler, so that my hands feel a lock coming before it even happens.Naughty, naughty cube![]()
I had the same problems with both the Yuxin and AoShi. Lockups with dislocated centres, with more severe cases escalating to pops. With both cubes it got a lot better with just an eighth of a turn tightening from stock tensions, but ultimately I concluded that these bigger cubes need a different technique that is both more accurate and gentler, so that my hands feel a lock coming before it even happens.
I had pretty much the same experience on 5x5 when I first got into that, and these days rarely have a problem with it.
Also another vote for the Cyclone Boys G4 here though I am not sure if it is available in stickered. All my cubes are stickerless now.
I don't have any issues with them. Here's a couple of pics to compare with a Yuxin 5x5 and a Thunderclap if that helps.I can buy only stickerless version of Valk3. Are the shades good at it or shallwait for sticker version when it's available?![]()