Older cubers discussions

New 4x4 a5 PB today :) too bad it was not sub1 thou :p This was also my 2nd pure sub1 mean of 3 (57.568), I think ...

59.623[DP], 58.524, (54.556), 1:02.823, (1:10.323[DP]) = 1:00.323

Very nice. I'm going to focus on 4x4 until I'm sub 1. I got two sub 1 singles during my lunch break yesterday which doubled the total number of of sub 1s I have done. I can already feel myself turning the cube faster.
 
Only because I'm having some luck with singles, but I don't have "luck" for an Ao100 :o

Reconstruction:
x2 y
R2 U M' U2 B
U R2 U' M R U R' U M2 U2 Rw U Rw' U M U2 M2 Rw' U' Rw
U' R U R' U R U L' U R' U' L
U2 M U2 M' U M' M2 U M U2 M

https://alg.cubing.net/?setup=L2_D_..._R_U_L-_U_R-_U-_L U2_M_U2_M-_U_M-_M2_U_M_U2_M

Not the most efficient, I don't care now :p

Well done. Other than the [M' M2] it's not that inefficient. Can't think of many sub-50 move solves I've managed to date.
 
@David - Nice 3x3 pb single there :tu

@4x4 - Wow, lots of awesome results guys, loving the 4x4 concentration in the thread and the race to sub 1. Doing an Ao50 tonight as my wife is studying but yesterday had my first sub 2:15 Ao12 on 5x5 and a 1:55.x single.

Had a confusing moment today, haven't been getting great averages on my YueXiao so did some solves on my Gans 356 v1 and flew. Some more testing needed but it may be that although I love the feel of the YueXiao I don't think I can get great TPS on it :(
 
Well done. Other than the [M' M2] it's not that inefficient. Can't think of many sub-50 move solves I've managed to date.
Thanks. 20 moves for a second block must be too much. After the first block there was an already made pair, if I had seen it then second block would have probably taken me 17 moves. There are probably better solutions (but none that I could see at speed).
 
.. so did some solves on my Gans 356 v1 and flew. Some more testing needed but it may be that although I love the feel of the YueXiao I don't think I can get great TPS on it :(

No further testing is needed I tell you. Yuexiao is nowhere near the greatness of Gans ;) I am still at deciding between TangLong and Gans V1 ;) I like them equally good.
 
My quest to understand commutators is progressing very slowly. The best sources I can find are the BH threads on this site but I still crave a nice set of written rules. When I get there I'll have to write my own.
Meanwhile my untimed 3BLD success rate it getting very high but I'm still only just over 1 in 3 when timed and fairly consistently low 3 mins. 3x3 and 4x4 progress is slow and massively hampered by my persistent inability to find pieces.
 
My quest to understand commutators is progressing very slowly.
It might be contentious and it's only opinion, but I would say forget about commutators until you're consistently sub-2 with good success rate. The reason is simple - you have to think too much and it will hamper improvement and become demoralising. That's my experience of commutators anyway :). I do still play with them occasionally for fun though.
 
I thought I had learned yau when I started learning 4x4 but I realized I switched to something different. And then I forgot that it wasn't the true yau method lol
I do opposite centers, remaining 4 centers. Cross edge pairing (inserting each into bottom layer as I go) then I pair remaining edges and continue with parity and 3x3.
I wondered if anyone else solved 4x4 this way.

I remember having a hard time with solving centers after having 3 edges done and only using that one free edge spot to manipulate center pieces. It was messing me up. I've been wondering lately wether I should put some effort into using true yau method. wether it would improve my times or not.
 
I thought I had learned yau when I started learning 4x4 but I realized I switched to something different. And then I forgot that it wasn't the true yau method lol
I do opposite centers, remaining 4 centers. Cross edge pairing (inserting each into bottom layer as I go) then I pair remaining edges and continue with parity and 3x3.
I wondered if anyone else solved 4x4 this way.

I remember having a hard time with solving centers after having 3 edges done and only using that one free edge spot to manipulate center pieces. It was messing me up. I've been wondering lately wether I should put some effort into using true yau method. wether it would improve my times or not.
Have you tried Hoya? It's pretty easy conceptually, I like it. But I'm no good yet 4*4. :)
 
It might be contentious and it's only opinion, but I would say forget about commutators until you're consistently sub-2 with good success rate. The reason is simple - you have to think too much and it will hamper improvement and become demoralising. That's my experience of commutators anyway :). I do still play with them occasionally for fun though.

I don't plan to use them yet. It's more that I'm frustrated that I don't understand them properly. It's my memo speed that's slowing me down at the moment.
 
I thought I had learned yau when I started learning 4x4 but I realized I switched to something different. And then I forgot that it wasn't the true yau method lol
I do opposite centers, remaining 4 centers. Cross edge pairing (inserting each into bottom layer as I go) then I pair remaining edges and continue with parity and 3x3.
I wondered if anyone else solved 4x4 this way.

I remember having a hard time with solving centers after having 3 edges done and only using that one free edge spot to manipulate center pieces. It was messing me up. I've been wondering lately wether I should put some effort into using true yau method. wether it would improve my times or not.

What you're doing is basically just normal reduction method. Only you hunt for your cross edges first. With Yau you build opposite centers, 3 cross edges, last 4 centers, last cross edge, last 8 edges, then parity and 3x3.

I do it slightly different from what the tutorials told me to do though. When I build my cross edges I build them on the bottom, and I put them in the right order rather than missaligning one edge. Then I build my centers and pair the last cross edge like any other edge and insert it. It's a few extra moves this way, but I found it to be much faster because I regularly made mistakes using the traditional Yau method. It's much easier for me to just put my cross edges in order to begin with and take a couple extra moves to build that last cross edge and insert it. I think this was actually a tip from Felix Zemdegs in one of his 4x4 videos that I watched.

I just graduated 1:30 in the 4x4 race thread and I've still got lots of room for improvement, so I don't think I'm sacrificing too much with my modified Yau method :)
 
My quest to understand commutators is progressing very slowly. The best sources I can find are the BH threads on this site but I still crave a nice set of written rules. When I get there I'll have to write my own.

Happy to hear it.

It might be contentious and it's only opinion, but I would say forget about commutators until you're consistently sub-2 with good success rate. The reason is simple - you have to think too much and it will hamper improvement and become demoralising. That's my experience of commutators anyway :). I do still play with them occasionally for fun though.

I'm sure, I've learnt comms too early and you are right. But after almost a year when I started to use comms for corners and for centers in big blindes it pays off. Comms need tons of solves to become usefull.

Yeah 4BLD is great fun. Race to 7 sounds good :)

Ok. So the race to sub-7. :)

What you're doing is basically just normal reduction method. Only you hunt for your cross edges first. With Yau you build opposite centers, 3 cross edges, last 4 centers, last cross edge, last 8 edges, then parity and 3x3.

I do it slightly different from what the tutorials told me to do though. When I build my cross edges I build them on the bottom, and I put them in the right order rather than missaligning one edge. Then I build my centers and pair the last cross edge like any other edge and insert it. It's a few extra moves this way, but I found it to be much faster because I regularly made mistakes using the traditional Yau method. It's much easier for me to just put my cross edges in order to begin with and take a couple extra moves to build that last cross edge and insert it. I think this was actually a tip from Felix Zemdegs in one of his 4x4 videos that I watched.

I do the same but I do cross on the left. I've seen it in one of walkthrough - dont remember who it was.
 
congrats almost everybody on your 4x4 PBs and to muchacho on that single.

Race to sub 7? ok, I'll race :) but first I have to sub 9 and sub 8 :p I think at this stage, using center comms is making me slower but I'll stick to it.

this morning 9:31.08 I'll start to stackmat them soon :)
 
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