SpartanSailor
Veteran
How so? Not trying to rehash any bad feelings, just not sure to what you are referring..."...That trust (not any rules!) got broken during Euro 2018 which is why I complain about that so much.
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How so? Not trying to rehash any bad feelings, just not sure to what you are referring..."...That trust (not any rules!) got broken during Euro 2018 which is why I complain about that so much.
There were 171 people that made the cut-off for Pyraminx in the first round. 187 participated in the second round. Having more people do an average in the second round than in the first round shouldn't happen, especially not in a big tournament like Euro.I guess it depends on what the organisers want to achieve with the cutoff. If the objective is to reduce the field to some percentage for solves 3-5 in order to save time overall (including scrambling, running and judging time) then it's not unreasonable to do that by looking at a psych sheet and working out a cutoff that N% of the field will likely fail to meet.
If the objective is instead to eliminate the slowest outliers to prevent the round from overrunning with a few stragglers still solving, a more generous cutoff makes sense.
I am referring to my trust in the WCA to provide fun was broken by unnecessarily putting a cut-off on an event. There are many reasons why this was such a big disappointment for me:How so? Not trying to rehash any bad feelings, just not sure to what you are referring...
The overhead still counts though. I haven't looked at Euros but let's say a comp has 1000 entrants for an event. The organisers may decide that the schedule can only afford time for ~3000 solves in the first round. That could be achieved by setting a cutoff such that <400 competitors are expected to do 5 solves. 5*400+2*600 = 3200.The overhead is too big to make cut-offs that are so small feel justified.
I would argue that it is important to grow interest in more events and support people trying new things. I realise it is a competition after all, but the first round of any event should be “fun” and obtainable to most competent cubers, not just the elites.
Agreed. The whole post is excellent and makes what I previously wrote but couldn't post due to a login timeout.Says it all!
I fully understand that letting people do full solves takes more resources then just the solve time. I am strongly opposed to limiting very short solves to try to save time because now I feel like we are really wasting time.I hope you enjoyed Euros anyway, despite your disappointment in this event!![]()
I agree to a point, but the reality is that resources and time are finite. Longer first rounds have to be traded off against more events or rounds. For smaller comps that can offer fewer events there is more scope for doing that, and I'm all in favour of comps offering better chances to complete averages or means (personally don't have 6x6 or 7x7 means and sometimes miss 5x5 averages due to cutoffs, so I'm happy whenever I'm given a better chance). For national and continental championships there is an expectation that all events should be held, and that makes it more difficult to make that trade off.I would argue that it is important to grow interest in more events and support people trying new things. I realise it is a competition after all, but the first round of any event should be “fun” and obtainable to most competent cubers, not just the elites.
But I don't understand your edge flip algorithm? If I do (M' U) x 4 I get 4 flipped edges - UB, UL, DB, DF? (I'm figuring if I'm confused, even if it's just because I don't understand the notation correctly, it's possible Old Tom might also have trouble with it?) I'm still using M' U M' U M' U2 M U M U M U2, which I don't doubt is probably an inefficient way to flip two edges; I'd love a better one.
How do you rotate 3 corners in the same direction - is there a similar algorithm for that?
I use (R U R' U') R' U' R' U' (R U R' U') R2 U2 R2 U2 R' U' and inverse, but only when no or one move setup. More complex setups make it not worth it (for me).How do you rotate 3 corners in the same direction - is there a similar algorithm for that?
HAHAHAHAHAHA... too true.Might be time for a laugh.
Just noticed: Older Cubers Discussion = OCD = Obsessive Compulsive Disorder
I watched that this morning. It's interesting but not as fast for me at the moment. He says 2 comms are faster than a comm and a flip but my flips are much faster than my comms. I know quite a few of them well enough to do in anger including your UB and UL one.@Mike Hughey / My bad: pasted a wrong algorithm (fixed it).
Also, another way to handle flip: Breaking into flipped edges by Tim
I've only ever really learned Sexy, Sexy, L', inverse Sexy, inverse Sexy, L plus the reverse and L2 versions.