New "Superman" Algorithm

Hi everyone. I just discovered a new algorithm for the "Superman" case. You know, the one that switches the two headlights. It's actually the same as Lucas Garron's 2gen 4x4 parity alg. Here it is:
r U2 x r U2 r U2 r' U2 l U2 r' U2 r U2 r' U2 r' U2
Give me your pros and cons on this.

the alg doesn't even work :p
it needs an M' at the end
Do the alg on a 3x3x3, you get the headlight OLL
Do it on a 5x5x5 with r as inner slice turn, OLL Parity.
my bad, I was doing r as R >_>

R U2 x R U2 R U2 R' U2 L U2 R' U2 R U2 R' U2 R' U2 (M') also works as a headlights alg for 3x3, but it's a lousy OLL alg
 
Ah, Peterbat, I use that algorithm too.
However, I use a rotation and do Y X U2 L2 U' R2 U L2 U' R2 U'

It's also on Erik's Turbo page.
 
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Ah, Peterbat, I use that algorithm too.
However, I use a rotation and do Y X U2 L2 U' R2 U L2 U' R2 U'

It's also on Erik's Turbo page.

Haha, I deleted my post because for a second I thought the 'superman' algorithm he was talking about was the one with 2 *sets* of headlights. But I see now that I wasn't originally mistaken. Here is my original post:

"I was playing with commutators and found this one a few days ago. It's nice for my fingertrick style, and I do it with the dots in the front:

R2' B2 R F2' R' B2 R F2' R

I grip the R layer with my thumb on top, and that grip never changes.

$0.02"

I'm not surprised it wasn't new :P
I just didn't see it on the wiki page. (Adding...)
 
wha?

Hi everyone. I just discovered a new algorithm for the "Superman" case. You know, the one that switches the two headlights. It's actually the same as Lucas Garron's 2gen 4x4 parity alg. Here it is:
r U2 x r U2 r U2 r' U2 l U2 r' U2 r U2 r' U2 r' U2
Give me your pros and cons on this.


But isnt the whole point of a secondary algorithm supposed to be an advantage like MORE SPEED or LESS MOVES? No offence but yours doesnt have either. Or are you just mentioning that your algo ALSO works ? best not follow it.
 
I remember having a sub15 solve(hey, i suck at 3x3) using OLL parity as a ZBLL. kekeke. I presume there is a better way to do the ZBLL case then this?

Most definitely:
My alg sucks though:
(Y2) R U R2 U2 B2 D' R' D B2 R2 U2 X' R U2 R2 U2

(y2) R2 B2 R' B2 U' L U' L' U R' U' R U R'

or R2 F2 R F2 U L' U L U' R U R' U' R
 
I remember having a sub15 solve(hey, i suck at 3x3) using OLL parity as a ZBLL. kekeke. I presume there is a better way to do the ZBLL case then this?

Most definitely:
My alg sucks though:
(Y2) R U R2 U2 B2 D' R' D B2 R2 U2 X' R U2 R2 U2

(y2) R2 B2 R' B2 U' L U' L' U R' U' R U R'

or R2 F2 R F2 U L' U L U' R U R' U' R

I just found this one:

L U' F U F' L F' L' F2 U' F' L' U' L U L' which I turned into...

y' (F U' R U R' F) (R' F' R2 U' R') y' (R' U' R U R)
 
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