New PLL Page

watermelon

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Hi everyone,

I recently created a PLL page (http://opticubes.com/pll.php) in the same style as my F2L page. Each case has all optimal, RLU, RFU, RUD, and 3x3x2 algorithms listed. Any feedback would be appreciated, and hopefully some people will find this page useful :).

Also, if you find any good algorithms, please post them here, because I have only looked through a small portion of the them.
 
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I actually talked to mitchell about this, and none of these are the ones that he specifically uses. He just found a couple of algs for each case and put them up. After OLL he said he might to do a "Mitchell's Fridrich Algs page eventually, but not yet :P." I'm looking forward to that as well.
 
Thanks for your nice comments everyone!

I will start working on the OLL page tonight, but it may take a few days (or possibly a week or more). Once that is done, I'll go ahead and make a page of the algs I use :).

Once those pages are done, I'll work on ELL, CLL, COLL, WV, etc. pages (maybe even ZB eventually).

If anyone has specific requests, just post them here!
 
I want to see the optimal OLLs! :D

:/ If you could PM me them that would great. If not, I could probably wait a few days.
 
Pedro said:
didn't get the "3x3x2" algs O.o what does that mean?
"3x3x2" algs refers to algorithms that would work on a 3x3x2 cuboid (R2, L2, F2, B2, U, D moves). I'm not sure how useful those algs will be, but I thought I should include them anyway :).

Pedro said:
where are the "good" ones?
When you say "good", do you mean the standard algs (the ones I would personally use)? I will make a page of all of my personal algs later, but the main purpose of this page is to provide a variety of algs that you can't find elsewhere. Hopefully some nice algs will be discovered within my pages and posted in this thread!
 
Hey guys I found a cool little alg a little while ago that i dont think is known about yet so i thought i would share it with everyone. It's Basically EXACTLY like the T perm EXCEPT every R or R' or R2 move you do anytime you use R instead use r. and it is an A perm. :) might help some people on here and be a little faste than what they use. :) so what u think?
 
Yes. However, now that I think about it, those algs are just limited to 3x3x2 moves (the rest of the "groups" are just move-limitations as well).

If I had wanted true 3x3x2 algs, I could have ignored the E layer... (perhaps I will make a full domino PLL page sometime :))
 
I don't see how the A perms are optimal, since you could just do L' U R U' L U R' U' or the inverse R U' L' U R' U' L U, and that's only 8, without having to do B moves.
 
Dyste said:
I don't see how the A perms are optimal, since you could just do L' U R U' L U R' U' or the inverse R U' L' U R' U' L U, and that's only 8, without having to do B moves.
That permutes the pieces, but doesn't keep their orientation...
 
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