qqwref
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I just came up with this, build a 2x2x2 block Then build 2x2x1 blocks around it, then fix bad edges. Then you solve the rest of the cube with only R and U (or L and U depending on how you fix them. R U is more preferred though).
That's exactly the same as Petrus, just with a 2gen last layer (which is impossible by the way, you probably forgot about corner permutation). But pretty much everyone who uses Petrus nowadays does OLL PLL or COLL EPLL, so it actually is the same as Petrus.
On insertion of the final C+E Pair of ZZ F2L, solve LL edge permutation, to allow finish with non-edge permuting COLL. Setting up edge permutation can be done with 2-gen algs.
The problem I see is that it takes quite a few moves to do the edge permutation (at least 4, right? and possibly way more), and the recognition is pretty difficult because you have to look at the stickers RU, BU, LU, and RF, all of which matter (unlike PLL) because 2-cycles can happen. In addition I can't see any quick way to fix an edge 2-cycle (adjacent or opposite).
As for CLL with edges solved, it sounds like a cool concept, but I've looked at the set of algs before and in practice there are a lot of ugly cases... corner 3-cycle with the fourth corner twisted, tons of E-perm cases, that kind of thing. It's not all that nice.