Zarxrax
Veteran
Looking around at some of the Guimond tutorials on the net, lots of them had some silly algorithms (why use L moves when I can use R moves?), so I have gone through and created a few new orientation algorithms that may be better than the ones listed elsewhere. I also couldn't find a decent write-up of how to predict separation, so I wrote about that as well.
http://www.amvhell.com/stuff/cubes/guimond/guimond.html
Let me know if I've written anything stupid that needs to be corrected.
http://www.amvhell.com/stuff/cubes/guimond/guimond.html
Let me know if I've written anything stupid that needs to be corrected.
