Hello,
I'm learning BLD using old pochmann, and I keep messing up the setup moves. (not finding them in a decent time / not undoing them properly)
So I came up with a method that uses 3 algorithms ( 1 of which you probably already know) and requires at most 1 setup move to shoot to any corner sticker.
The algorithms are modified Y-perms, they swap the UL and UB edges while swapping and twisting the ULB and DFR corners.
The Algorithms:
Shoot to RDF : R U' R' U' R U R' F' R U R' U' R' F R (regular Y-perm without the F-moves at the beginning and end)
Shoot to DFR : R U L' U2 R U' R' U2 L R U' R2
Shoot to FRD : U' R U' L R U2 R' U' R U2 L' U R2 U
The setup moves are easy enough to figure out on your own. (which is the point of the method)
Thats about it, would this be a better alternative to regular old pochmann or not ?
Note: Sorry if this method already exists... I searched but couldn't find anything.
I'm learning BLD using old pochmann, and I keep messing up the setup moves. (not finding them in a decent time / not undoing them properly)
So I came up with a method that uses 3 algorithms ( 1 of which you probably already know) and requires at most 1 setup move to shoot to any corner sticker.
The algorithms are modified Y-perms, they swap the UL and UB edges while swapping and twisting the ULB and DFR corners.
The Algorithms:
Shoot to RDF : R U' R' U' R U R' F' R U R' U' R' F R (regular Y-perm without the F-moves at the beginning and end)
Shoot to DFR : R U L' U2 R U' R' U2 L R U' R2
Shoot to FRD : U' R U' L R U2 R' U' R U2 L' U R2 U
The setup moves are easy enough to figure out on your own. (which is the point of the method)
Thats about it, would this be a better alternative to regular old pochmann or not ?
Note: Sorry if this method already exists... I searched but couldn't find anything.