New beginners corner BLD method

Cyragia

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Joined
May 24, 2013
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12
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Belgium
Hello,
I'm learning BLD using old pochmann, and I keep messing up the setup moves. (not finding them in a decent time / not undoing them properly)
So I came up with a method that uses 3 algorithms ( 1 of which you probably already know) and requires at most 1 setup move to shoot to any corner sticker.
The algorithms are modified Y-perms, they swap the UL and UB edges while swapping and twisting the ULB and DFR corners.

The Algorithms:
Shoot to RDF : R U' R' U' R U R' F' R U R' U' R' F R (regular Y-perm without the F-moves at the beginning and end)
Shoot to DFR : R U L' U2 R U' R' U2 L R U' R2
Shoot to FRD : U' R U' L R U2 R' U' R U2 L' U R2 U

The setup moves are easy enough to figure out on your own. (which is the point of the method)

Thats about it, would this be a better alternative to regular old pochmann or not ?


Note: Sorry if this method already exists... I searched but couldn't find anything.
 
It's not really a new method, it's just old pochmann using an unusual location for placing your target. Most people would use algorithms to shoot to either ULF, URF or URB :)

But if it's easier for you, great! Good luck with your BLD progress.
 
This is not new at all; however, could be useful. Better than classic OP? Not much, but if you feel it more secure, then I suggest to use it.

I use(d) the following algorithms (apart from RDF):

Shoot to DFR:
R U R' F2 r F' r U r2 F2
(pretty short; although yours is not bad as well)

Shoot to FRD:
x D' R U (l R) B U R' U' R' F' R2 U R
(faster than it seems)
some alternatives to FRD:
U' R F2 R' U R D R2 U' R2 D' F2 R'
R F2 D R2 U R2 D' R' U' R F2 R' U
U' R F2 R' U R U F2 U' F2 U' F2 R'
R' U' R F' R' U R U F U' F' U' F
(thanks to Username for the algorithms)
 
This is not new at all; however, could be useful. Better than classic OP? Not much, but if you feel it more secure, then I suggest to use it.

I use(d) the following algorithms (apart from RDF):

Shoot to DFR:
R U R' F2 r F' r U r2 F2
(pretty short; although yours is not bad as well)

Shoot to FRD:
x D' R U (l R) B U R' U' R' F' R2 U R
(faster than it seems)
some alternatives to FRD:
U' R F2 R' U R D R2 U' R2 D' F2 R'
R F2 D R2 U R2 D' R' U' R F2 R' U
U' R F2 R' U R U F2 U' F2 U' F2 R'
R' U' R F' R' U R U F U' F' U' F
(thanks to Username for the algorithms)

You're Welcome :)
 
some alternatives to FRD:
U' R F2 R' U R D R2 U' R2 D' F2 R' => U' l D2 l' U R D R2 U' R2 D' F2 R'
R F2 D R2 U R2 D' R' U' R F2 R' U => R F2 D R2 U R2 D' R' U' l D2 l' U
U' R F2 R' U R U F2 U' F2 U' F2 R' => U' l D2 l' U R d R2 U' R2 U' R2 B' y
R' U' R F' R' U R U F U' F' U' F => R' U' l D' l' U R d R U' R' U' R y
This is how I'd do them to avoid having to use so many F moves. I really like the last one.
 
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